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Sluice Details

  • The sluice takes from the vanilla panning system so any block added from another mod should work.
  • The sluice efficiency and speed can be changed in the config.
  • The inventory of the sluice is limited to blocks with the "pannable" attribute and will drop something that does not have it.

Sluice Config

  • SluiceEfficiency = 1.0; A float that determines the percentage of how high the chance of getting drops from a block is
  • SluiceSiftTime = 0.25: A float that determines how much time it takes to process a block. 1 is one in game hour
  • SluiceSiftPerBlock = 1: Manually sifting sifts one block 8 times, the sluice only once.
  • SlucieGiveRocks = true: Can sifting with the sluice produce rocks (granite, andesite...)

Climbing Pick Config

  • ClimbingPickDamageRate = 100:
  • ClimbingPickDisabledInProtected = true:

Glider Config

  • GliderDamageRate = 100:
  • GliderDescentRModifier = 0.75:
  • GliderMaxStall
  • GliderMinStall
  • GliderThrustModifier
  • GliderWindPushModifier
  • GliderBackwardsAt
  • GliderNoCaveDiving

Quench Details

After you've forged a tool head (e.g. hammer, falx, etc.), you can throw the hot tool head into water to quench it. Quenching gives a bonus to the maximum durability of the material. By default, this only works on iron tools and better.

Quench Config

  • QuenchBonusMats = { "iron", "steel", "meteoriciron" }
  • QuenchBonusMult = 0.2

Tent Config

  • TentRadius
  • TentHeight
  • TentKeepContents
  • TentBuildEffort

Kiln Config

  • PotKilnBurnHours

Chisel Bench Config

  • ChiselBenchRestoreCost

About

A Vintage Story mod adding shields, sluices, climbing rope, etc

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