- The sluice takes from the vanilla panning system so any block added from another mod should work.
- The sluice efficiency and speed can be changed in the config.
- The inventory of the sluice is limited to blocks with the "pannable" attribute and will drop something that does not have it.
- SluiceEfficiency = 1.0; A float that determines the percentage of how high the chance of getting drops from a block is
- SluiceSiftTime = 0.25: A float that determines how much time it takes to process a block. 1 is one in game hour
- SluiceSiftPerBlock = 1: Manually sifting sifts one block 8 times, the sluice only once.
- SlucieGiveRocks = true: Can sifting with the sluice produce rocks (granite, andesite...)
- ClimbingPickDamageRate = 100:
- ClimbingPickDisabledInProtected = true:
- GliderDamageRate = 100:
- GliderDescentRModifier = 0.75:
- GliderMaxStall
- GliderMinStall
- GliderThrustModifier
- GliderWindPushModifier
- GliderBackwardsAt
- GliderNoCaveDiving
After you've forged a tool head (e.g. hammer, falx, etc.), you can throw the hot tool head into water to quench it. Quenching gives a bonus to the maximum durability of the material. By default, this only works on iron tools and better.
- QuenchBonusMats = { "iron", "steel", "meteoriciron" }
- QuenchBonusMult = 0.2
- TentRadius
- TentHeight
- TentKeepContents
- TentBuildEffort
- PotKilnBurnHours
- ChiselBenchRestoreCost