Starred repositories
Industry-standard navigation-mesh toolset for games
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Package gorilla/websocket is a fast, well-tested and widely used WebSocket implementation for Go.
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#…
Unity Open Project #1: Chop Chop
👾 Fast and simple video download library and CLI tool written in Go
A command-line installer for Windows.
Book of Elementary Functional Algorithms and Data structures
A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE.
Lite reliable UDP library for Mono and .NET
Algorithms and data structures for preparing programming competitions: basic and advanced
Framework for MOBA games. The server does not depend on Unity. Run on Linux.
Server and client Examples show how ENet-CSharp works with Unity
Unity游戏纯lua客户端完整框架---基于xlua,整合tolua的proto-gen-lua以及各个lua库和工具类
The new Windows Terminal and the original Windows console host, all in the same place!
Implementation of Python 3.x for .NET Framework that is built on top of the Dynamic Language Runtime.
Godot Engine – Multi-platform 2D and 3D game engine
Repo for counting stars and contributing. Press F to pay respect to glorious developers.