3D Volumetric Rendering from Point Cloud Data #19235
Labels
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
What problem does this solve or what need does it fill?
In the medical data domain, as well as a lot of other domains, data is represented as 2D or 3D dense textures/volumes which can be interpreted as point clouds.
Currently, Bevy has a lot of potential for creating advanced visualization and rendering of 3D objects, but it lacks in directly rendering a 3D volume.
What solution would you like?
A way to directly render 3D data, or an interface for that, coupled with the necessary shader/rendering of the structures.
What alternative(s) have you considered?
Other tools, but this leads away from Bevy. Examples from the medical domain:
3D Slicer: https://github.com/Slicer/Slicer
VTK: https://github.com/Kitware/VTK
NiiVue: https://github.com/niivue/niivue
Additional context
None.
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