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8 Pull requests merged by 4 people
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fix(render): transitive shader imports now work consistently on web
#19266 merged
May 17, 2025 -
Pin nightly due to miri issue
#19253 merged
May 17, 2025 -
Use embedded_asset to load PBR shaders
#19137 merged
May 16, 2025 -
clippy: expect large variants and other small fixes
#19222 merged
May 15, 2025 -
Remove dead states code from bevy_ecs
#19210 merged
May 14, 2025 -
Fix specular cutoff on lights with radius overlapping with mesh
#19157 merged
May 12, 2025 -
Fix: Provide CPU mesh processing with MaterialBindingId
#19083 merged
May 12, 2025 -
fix windows wasm embedded assets
#19139 merged
May 12, 2025
52 Pull requests opened by 33 people
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Add `AudioSinkPlayback::position`
#19173 opened
May 11, 2025 -
Fix mismatched FogFalloff
#19174 opened
May 11, 2025 -
Call MeshRayCast cast_ray without mut
#19176 opened
May 11, 2025 -
Added support for .wesl files to the regex pattern for examples
#19178 opened
May 11, 2025 -
don't filter dragged entity out of DragEnter events
#19179 opened
May 12, 2025 -
Update getrandom requirement from 0.2.0 to 0.3.3
#19184 opened
May 12, 2025 -
Bump cargo-bins/cargo-binstall from 1.12.3 to 1.12.4
#19186 opened
May 12, 2025 -
Fix #11111 by making asset settings part of `AssetPath`
#19187 opened
May 12, 2025 -
Make light cascades and tonemapping luts pub
#19189 opened
May 12, 2025 -
Optional explicit compressed image format support
#19190 opened
May 12, 2025 -
Record render diagnostics for all engine passes
#19191 opened
May 12, 2025 -
Update doc about Windows CursorGrabMode support
#19192 opened
May 12, 2025 -
Improve Bevy's double-precision story for third-party crates
#19194 opened
May 12, 2025 -
Explanation for the 'classic' fog example
#19196 opened
May 12, 2025 -
Diegetic UI example
#19199 opened
May 13, 2025 -
fix bevy_dev_tools import
#19201 opened
May 13, 2025 -
Move trigger_screenshots to finish()
#19204 opened
May 13, 2025 -
Explanation for the '3d scene' example
#19206 opened
May 13, 2025 -
System param config
#19208 opened
May 14, 2025 -
Explanation for the '2d shapes' example
#19211 opened
May 14, 2025 -
Add WakeUp event to App
#19212 opened
May 14, 2025 -
Explanation for the 'game menu' example
#19214 opened
May 15, 2025 -
No schedule build pass overwrite if build settings do not change `auto_insert_apply_deferred` from `true`
#19217 opened
May 15, 2025 -
Navigate through TabGroups in order.
#19218 opened
May 15, 2025 -
Fix #19219 by moving observer triggers out of resource_scope
#19221 opened
May 15, 2025 -
Add a Dir4 to resolve #17983
#19223 opened
May 15, 2025 -
A renderer implementation based on frame graph.
#19224 opened
May 16, 2025 -
Make sure that `serde_json::Map::into_values` exists
#19229 opened
May 16, 2025 -
enable wayland by default
#19232 opened
May 16, 2025 -
Clarify docs for transmute_lens functions
#19233 opened
May 16, 2025 -
New cooldown example
#19234 opened
May 16, 2025 -
Allow unfocused window creation
#19237 opened
May 16, 2025 -
Adding interaction states for headless widgets.
#19238 opened
May 16, 2025 -
`tab_navigation` example improvements
#19239 opened
May 16, 2025 -
Clarify RenderLayers docs
#19241 opened
May 16, 2025 -
Make remove_reflect parameter names consistent between ReflectCommandExt and impl for EntityCommands
#19243 opened
May 16, 2025 -
Remove apostrophes in possessive its
#19244 opened
May 16, 2025 -
Adding context menu example
#19245 opened
May 16, 2025 -
bevy_log: refactor how log layers are wired together
#19248 opened
May 17, 2025 -
Allow not emitting `BundleFromComponents` with `Bundle` derive macro
#19249 opened
May 17, 2025 -
Clarify PartialReflect::apply docs
#19250 opened
May 17, 2025 -
Clarify Resource change detection behaviour in condition docs
#19252 opened
May 17, 2025 -
Mention Mut in QueryData docs, clarify behaviour of Mut vs &mut in Mut docs
#19254 opened
May 17, 2025 -
Add boilerplate docs for PointerHits::new and HitData::new
#19259 opened
May 17, 2025 -
New selection wheel example
#19260 opened
May 17, 2025 -
Add missing doc comments for log_diagnostics_plugin
#19261 opened
May 17, 2025 -
Document why examples are disabled on the web, pass 1
#19262 opened
May 17, 2025 -
Add missing docs for diagnostics.rs
#19264 opened
May 17, 2025 -
Fix point light shadow glitches
#19265 opened
May 17, 2025 -
Add missing doc comments to system_information_diagnostics_plugin
#19267 opened
May 17, 2025 -
Fix missing meta files breaking Bevy on itch
#19268 opened
May 17, 2025 -
refactor(render): cleanup add_import_to_composer
#19269 opened
May 17, 2025
16 Issues closed by 11 people
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New API for my project yunfengzh_monolith
#19197 closed
May 17, 2025 -
'bevy_render::maths' import path not found on web
#19226 closed
May 17, 2025 -
Improve Bevy UI
#19246 closed
May 17, 2025 -
Squircle / Superellipse for UI / Gizmos / Mesh
#13469 closed
May 17, 2025 -
WireframeMaterial and Wireframe2dMaterial don't derive Reflect
#17474 closed
May 17, 2025 -
import path bevy_render::maths not found on chromium mac
#19228 closed
May 16, 2025 -
Mesh picking plugin's `require_markers` setting doesn't seem to work correctly
#19182 closed
May 13, 2025 -
MapEntities is not implemented for nested types in collections.
#19198 closed
May 13, 2025 -
Lights with radius overlapping with mesh result in sharp specular cutoff
#13318 closed
May 12, 2025 -
WebGPU Example 3D Rendering / Texture has error in the WebGL2 version
#19027 closed
May 12, 2025 -
`embedded_asset!` is broken on Windows Wasm builds
#14246 closed
May 12, 2025 -
Play videos from within bevy
#19172 closed
May 11, 2025 -
Split short name functionality into standalone crate
#5177 closed
May 11, 2025 -
Mixing `with_children()` and manual `Parent` insertion result in random children order
#4397 closed
May 11, 2025 -
Panic when `PbrPlugin.add_default_deferred_lighting_plugin = false`
#14226 closed
May 11, 2025
26 Issues opened by 23 people
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Explain how to use `ScheduleLabel`s in `bevy_ecs`
#19270 opened
May 18, 2025 -
Observer trigger fields rework
#19263 opened
May 17, 2025 -
impl Reflect for Wrapping
#19257 opened
May 17, 2025 -
Isometric Support
#19247 opened
May 16, 2025 -
Warn that loading asset using a `PathBuf` does not handle labels
#19242 opened
May 16, 2025 -
Improve the `box_shadow` example
#19240 opened
May 16, 2025 -
Bevy Standard Widgets
#19236 opened
May 16, 2025 -
3D Volumetric Rendering from Point Cloud Data
#19235 opened
May 16, 2025 -
split_screen example doesn't spawn most assets
#19231 opened
May 16, 2025 -
Allow for adding a relationship without a bundle.
#19230 opened
May 16, 2025 -
`run_system_cached` does not allow usage of systems which return `Result`
#19227 opened
May 16, 2025 -
Examples broken on web, pulling in `env` package
#19225 opened
May 16, 2025 -
Audit `#[expect(clippy::large_enum_variant)]` usage in bevy_render
#19220 opened
May 15, 2025 -
Crash when observing SceneInstanceReady trigger
#19219 opened
May 15, 2025 -
Added monitor after app started did't provide any useful information on wayland
#19216 opened
May 15, 2025 -
Failed to start as fullscreen on wayland
#19215 opened
May 15, 2025 -
Basic 3D Scene Renders Unpredictably
#19209 opened
May 14, 2025 -
Emit warning when `Pickable` added to an entity whose mesh is unloaded from main world
#19207 opened
May 13, 2025 -
Gizmos flip axes when values are large
#19205 opened
May 13, 2025 -
Attaching an AmbientLight to a Camera causes unexpected warning message
#19203 opened
May 13, 2025 -
dev_tool example has wrong import
#19200 opened
May 13, 2025 -
Add option to start window maximized
#19193 opened
May 12, 2025 -
Mesh picking plugin sometimes spams `Pointer<Out>` events infinitely for a stationary mouse
#19181 opened
May 12, 2025 -
Forward decals are broken on Web
#19177 opened
May 11, 2025 -
Expose `LogDiagnosticsState`
#19175 opened
May 11, 2025 -
Error registering generic type with `PhantomData`
#19171 opened
May 11, 2025
160 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Add `http` & `https` asset sources (clean commit history)
#17889 commented on
May 18, 2025 • 14 new comments -
Fragmenting value components
#19153 commented on
May 15, 2025 • 10 new comments -
Remote entity reservation v9
#18670 commented on
May 15, 2025 • 10 new comments -
Initial raytraced lighting progress (bevy_solari)
#19058 commented on
May 17, 2025 • 7 new comments -
Scoped EntityRef/Mut 🔬
#18820 commented on
May 11, 2025 • 4 new comments -
Full world cloning
#17316 commented on
May 12, 2025 • 2 new comments -
Fixed memory leak in bindless material
#19041 commented on
May 16, 2025 • 2 new comments -
Remove warning from Image::resize
#19116 commented on
May 17, 2025 • 1 new comment -
Make shadows respect render layers
#18747 commented on
May 12, 2025 • 1 new comment -
Clean up phantom data for ExtractComponentPlugin
#19053 commented on
May 13, 2025 • 1 new comment -
Updating `GlobalVolume` now updates the volume of any playing (Spatial)AudioSinks
#19168 commented on
May 13, 2025 • 1 new comment -
Rename `Camera` to `RenderSurface`
#16248 commented on
May 17, 2025 • 0 new comments -
Fix markdownlint warnings and improve consistency with config (reduced)
#16308 commented on
May 16, 2025 • 0 new comments -
Add argument to ci for test threads and build jobs
#16145 commented on
May 16, 2025 • 0 new comments -
remove the detailed_trace macro
#16450 commented on
May 17, 2025 • 0 new comments -
Remove `Send + Sync` bounds from `PartialReflect` and friends (and move the constraint to usages thereof)
#16993 commented on
May 16, 2025 • 0 new comments -
game_menu example: pull common patterns into methods
#12008 commented on
May 17, 2025 • 0 new comments -
generic component propagation
#17575 commented on
May 12, 2025 • 0 new comments -
feat(mobile): unify build settings and plugin logic for mobile and desktop
#17705 commented on
May 17, 2025 • 0 new comments -
`GhostNode` trait
#17901 commented on
May 17, 2025 • 0 new comments -
Anonymous ghost nodes
#17908 commented on
May 17, 2025 • 0 new comments -
Make `Parallel<T>` more `T: !Default` accessible
#17943 commented on
May 11, 2025 • 0 new comments -
Add scenes similar to `deferred_rendering` to 3d testbed
#18046 commented on
May 17, 2025 • 0 new comments -
Update `rand`, `glam` and `encase` to latest versions
#18047 commented on
May 17, 2025 • 0 new comments -
Create `bevy_label` crate
#18059 commented on
May 17, 2025 • 0 new comments -
Remove `YAxisOrientation` from `bevy_text`
#19077 commented on
May 14, 2025 • 0 new comments -
asset hooks
#12077 commented on
May 17, 2025 • 0 new comments -
Don't panic in the ECS where we know a fetch is valid
#12149 commented on
May 16, 2025 • 0 new comments -
Refactor build-templated-pages/features
#12241 commented on
May 16, 2025 • 0 new comments -
Refactor 'bevy_ecs/schedule'
#12281 commented on
May 16, 2025 • 0 new comments -
Improve generic system example
#12290 commented on
May 17, 2025 • 0 new comments -
Automatic registration of ECS types
#12332 commented on
May 17, 2025 • 0 new comments -
Parallelize batching
#12489 commented on
May 17, 2025 • 0 new comments -
Unify RenderLayers and TargetCamera (Part 1: RenderGroups) [ADOPT ME]
#12502 commented on
May 16, 2025 • 0 new comments -
Split apart `AssetSourceBuilder`'s `build_sources` and `build`
#12579 commented on
May 16, 2025 • 0 new comments -
Avoid reallocations of access buffers when updating archetypes
#12789 commented on
May 17, 2025 • 0 new comments -
[WIP] Implement better EntityPath
#12892 commented on
May 17, 2025 • 0 new comments -
Ci quiet #12318
#13308 commented on
May 17, 2025 • 0 new comments -
Add App and SubApp resource methods
#13425 commented on
May 17, 2025 • 0 new comments -
Remove SparseSets in Archetype/Table storage
#13448 commented on
May 17, 2025 • 0 new comments -
Input uses references when possible
#14182 commented on
May 17, 2025 • 0 new comments -
allow interactive worldspace uis
#14523 commented on
May 16, 2025 • 0 new comments -
Gizmos Billboards
#14995 commented on
May 17, 2025 • 0 new comments -
Asset locking
#15359 commented on
May 17, 2025 • 0 new comments -
WGSL Format CI
#15470 commented on
May 16, 2025 • 0 new comments -
Fix `AssetChanged` code documentation to mention the `PostUpdate` schedule
#19093 commented on
May 17, 2025 • 0 new comments -
Add test for mipmap filters
#19095 commented on
May 13, 2025 • 0 new comments -
Add list of supported KHR extensions to bevy_gltf's docs
#19100 commented on
May 12, 2025 • 0 new comments -
Reduce operations in `RayCast2d::circle_intersection_at` using cross product
#19103 commented on
May 11, 2025 • 0 new comments -
Derive `PartialEq` for `ImageSampler`
#19105 commented on
May 17, 2025 • 0 new comments -
Naive clipboard support
#19106 commented on
May 17, 2025 • 0 new comments -
replace `async-std` with `async-io`
#19113 commented on
May 17, 2025 • 0 new comments -
Fix a `NestedLoader` code path that failed to use its meta transform
#19117 commented on
May 13, 2025 • 0 new comments -
Fix glTF importer wrongly ignoring sampler filters
#19118 commented on
May 17, 2025 • 0 new comments -
use Children::spawn and SpawnIter/Spawn in ui/box_shadow.rs
#19128 commented on
May 16, 2025 • 0 new comments -
Provide physical dimensions to wgpu `Device::create_texture_with_data`
#19129 commented on
May 17, 2025 • 0 new comments -
Move away from std::Path in bevy_assets
#19133 commented on
May 16, 2025 • 0 new comments -
ReadOnlySystem diagnostics and type alias
#19138 commented on
May 13, 2025 • 0 new comments -
fix distinct directional lights per view
#19147 commented on
May 16, 2025 • 0 new comments -
Tilemap rendering
#19154 commented on
May 14, 2025 • 0 new comments -
Bump accesskit to 0.19 and accesskit_winit to 0.27
#19160 commented on
May 11, 2025 • 0 new comments -
Make sure prepass notices changes in alpha mode
#19170 commented on
May 17, 2025 • 0 new comments -
UI Node Gradients
#18139 commented on
May 12, 2025 • 0 new comments -
`Val::resolve` scale factor support
#18164 commented on
May 12, 2025 • 0 new comments -
Fix `Anchor` component inconsistancies
#18393 commented on
May 12, 2025 • 0 new comments -
KTX2 Updates: ETC1s/BasisLZ, ASTC HDR, and faster Zstd
#18411 commented on
May 13, 2025 • 0 new comments -
separate border colors
#18682 commented on
May 17, 2025 • 0 new comments -
Enable accessibility features for the button example
#18749 commented on
May 14, 2025 • 0 new comments -
Add reflect conversions
#18757 commented on
May 14, 2025 • 0 new comments -
Fix the extended_material example on WebGL2
#18812 commented on
May 16, 2025 • 0 new comments -
Allow access to font atlases
#18851 commented on
May 12, 2025 • 0 new comments -
Queries as entities
#18860 commented on
May 17, 2025 • 0 new comments -
Add TilemapChunk rendering
#18866 commented on
May 14, 2025 • 0 new comments -
Fix BRP query failing when specifying missing/invalid components
#18871 commented on
May 16, 2025 • 0 new comments -
add #[serde(default)] to Node (and, perhaps other similar structs)
#18883 commented on
May 17, 2025 • 0 new comments -
bevy_ecs: forward `type_id` in `InfallibleSystemWrapper`
#18931 commented on
May 17, 2025 • 0 new comments -
Platform-specific docs about the web's CursorGrabMode
#18970 commented on
May 12, 2025 • 0 new comments -
UI render graph setup refactor
#18983 commented on
May 12, 2025 • 0 new comments -
Improve visibility of debug picking node
#18990 commented on
May 17, 2025 • 0 new comments -
Fix panic when specializing materials for entities spawned in `PostUpdate`
#19064 commented on
May 16, 2025 • 0 new comments -
Gizmos will not render from a registered system
#19119 commented on
May 15, 2025 • 0 new comments -
Meshes not rendering with default GpuPreprocessing on Intel integrated GPU
#18904 commented on
May 15, 2025 • 0 new comments -
First-party tile maps
#13782 commented on
May 15, 2025 • 0 new comments -
Mesh not showing(or updating) in alter_mesh example
#18967 commented on
May 15, 2025 • 0 new comments -
Unintuitive Tab Navigation Order
#19156 commented on
May 15, 2025 • 0 new comments -
Smart method to get Entity when hovering it with mouse for 2d
#3805 commented on
May 16, 2025 • 0 new comments -
Extended material example fails in browser
#13872 commented on
May 16, 2025 • 0 new comments -
Respond to asset changes using observers.
#16041 commented on
May 16, 2025 • 0 new comments -
Function `state_changed` docs does add system without a schedule
#10866 commented on
May 16, 2025 • 0 new comments -
Very high CPU usage on MacOS
#10261 commented on
May 16, 2025 • 0 new comments -
Volumetric fog broken on WASM
#14414 commented on
May 16, 2025 • 0 new comments -
Observe should state that `Trigger<_>` must be first arg
#13860 commented on
May 16, 2025 • 0 new comments -
Add a `detect_cyclic_traversal` debug feature to `bevy_ecs`
#17465 commented on
May 17, 2025 • 0 new comments -
Animation Clip add display impl
#10777 commented on
May 17, 2025 • 0 new comments -
Asset Server silently fails when loading the wrong type
#17325 commented on
May 17, 2025 • 0 new comments -
Regression: PointLight shadows glitch out in 0.16
#18945 commented on
May 17, 2025 • 0 new comments -
Merge bevy_app into bevy_ecs
#3786 commented on
May 17, 2025 • 0 new comments -
Stream video to a texture
#5221 commented on
May 17, 2025 • 0 new comments -
Default to AssetMetaCheck::Never on wasm targets
#18002 commented on
May 17, 2025 • 0 new comments -
UI Image Rotation
#6688 commented on
May 16, 2025 • 0 new comments -
The headless_renderer example doesn't generate an image.
#16807 commented on
May 11, 2025 • 0 new comments -
Add state-driven entity disabling using a `EnabledInState` component
#19087 commented on
May 11, 2025 • 0 new comments -
Panic when quit bevy application
#17307 commented on
May 12, 2025 • 0 new comments -
Cannot run any example in 0.16.0
#18932 commented on
May 12, 2025 • 0 new comments -
Main branch fails to compile on Rust beta.
#18748 commented on
May 12, 2025 • 0 new comments -
`DepthPrepass` doesn't respect changing `alpha_mode` from `Opaque` to `Blend`.
#19150 commented on
May 12, 2025 • 0 new comments -
Reinserting a schedule's unchanged `ScheduleBuildSettings` forces sync points insertions despite `*_ignore_deferred` configs
#18790 commented on
May 12, 2025 • 0 new comments -
Extract common UI shader code from `ui.wgsl` for reuse in custom materials
#19165 commented on
May 12, 2025 • 0 new comments -
On wasm, window.cursor.grab_mode is not updated when cursor is unlocked.
#8949 commented on
May 12, 2025 • 0 new comments -
UI elements randomly disappear for some frames on specific android devices
#14710 commented on
May 13, 2025 • 0 new comments -
Corrupted rendering with Integrated Intel GPUs + Vulkan + Indirect
#19000 commented on
May 13, 2025 • 0 new comments -
Migrate Observers to use Relationships
#17607 commented on
May 13, 2025 • 0 new comments -
TonemappingTest.gltf is rendered with incorrect texture filtering
#19114 commented on
May 13, 2025 • 0 new comments -
bevy_image ktx2 reorders data instead of using wgpu `MipXLayerYFaceZ`
#19140 commented on
May 13, 2025 • 0 new comments -
Expose the current monitor a window is on
#19169 commented on
May 14, 2025 • 0 new comments -
When using 2D and 3D cameras, moving the 2D UI camera to a nondefault render layer makes shadows flicker
#19166 commented on
May 14, 2025 • 0 new comments -
Docs around observer Trigger::components() is not clear
#17634 commented on
May 14, 2025 • 0 new comments -
Sometimes, lights have an effect through walls
#19126 commented on
May 14, 2025 • 0 new comments -
Better tools for working with dynamic collections of components
#3227 commented on
May 14, 2025 • 0 new comments -
Timer appears to be broken in headless setups
#19112 commented on
May 15, 2025 • 0 new comments -
Document which button types are pressable
#10825 commented on
May 17, 2025 • 0 new comments -
Sprite material v2
#10845 commented on
May 17, 2025 • 0 new comments -
Move iteration to generic part in drop impls (Adopted)
#11183 commented on
May 16, 2025 • 0 new comments -
bevy_gltf: Add support for using name-based labels
#11279 commented on
May 18, 2025 • 0 new comments -
Asset Load Retry Plugin
#11349 commented on
May 17, 2025 • 0 new comments -
Feature: Component composition.
#11367 commented on
May 16, 2025 • 0 new comments -
Improve UiSurface
#11423 commented on
May 17, 2025 • 0 new comments -
Rayon's Minimal Parallel Infrastructure With Bevy Task
#11492 commented on
May 17, 2025 • 0 new comments -
Adds UV Channel Selection Support for Base Colour, Metallic-Roughness, Normal Map and Occlusion Textures
#11532 commented on
May 17, 2025 • 0 new comments -
Naive garbage collection (Adopted)
#11582 commented on
May 16, 2025 • 0 new comments -
Component groups and `get_many`/`get_many_mut` for `EntityRef`/`EntityMut`.
#11584 commented on
May 17, 2025 • 0 new comments -
Add a way to dump shaders
#11614 commented on
May 17, 2025 • 0 new comments -
reflection: deprecate `#[reflect(Debug)]`
#11625 commented on
May 16, 2025 • 0 new comments -
Batch skinned meshes
#11633 commented on
May 16, 2025 • 0 new comments -
shader_prepass support deferred (Adopted)
#11656 commented on
May 16, 2025 • 0 new comments -
Enable warning for the `clippy::question_mark` lint
#11701 commented on
May 17, 2025 • 0 new comments -
Add remote_asset_loader example
#11834 commented on
May 17, 2025 • 0 new comments -
Add type to conviently lookup entities by name
#11842 commented on
May 16, 2025 • 0 new comments -
Add `TextureAtlasLoader`
#11873 commented on
May 17, 2025 • 0 new comments -
Adding `PositionType::Fixed`
#11926 commented on
May 17, 2025 • 0 new comments -
reflect: improve container attributes
#7317 commented on
May 16, 2025 • 0 new comments -
gilrs: Add code to unknown buttons and axes
#8560 commented on
May 17, 2025 • 0 new comments -
Enable async setup of an application
#8607 commented on
May 17, 2025 • 0 new comments -
`Main`/`Render` schedules be run at different real timing.
#8976 commented on
May 17, 2025 • 0 new comments -
More informations for query errors
#9041 commented on
May 17, 2025 • 0 new comments -
Split up the `bevy_ui::render` module
#9217 commented on
May 17, 2025 • 0 new comments -
Shortcut for `With` and `Without`
#9255 commented on
May 16, 2025 • 0 new comments -
UI content transform
#9341 commented on
May 16, 2025 • 0 new comments -
Change default clear color to black
#9540 commented on
May 18, 2025 • 0 new comments -
reflect: remove `#[reflect(Default)]` special casing
#9575 commented on
May 17, 2025 • 0 new comments -
allow to explicitly define the z-order
#9713 commented on
May 17, 2025 • 0 new comments -
Get Component's dyn Trait by ComponentId
#9837 commented on
May 17, 2025 • 0 new comments -
Move add_to_alignment logic to BufferVec
#9928 commented on
May 17, 2025 • 0 new comments -
Add frustum gizmo
#10038 commented on
May 16, 2025 • 0 new comments -
Sprite masks
#10169 commented on
May 16, 2025 • 0 new comments -
Receiver plane depth bias
#10188 commented on
May 16, 2025 • 0 new comments -
Pipeline keys
#10333 commented on
May 17, 2025 • 0 new comments -
Added explicit dependencies for Arch Linux
#10386 commented on
May 17, 2025 • 0 new comments -
`Callback` as `Asset`
#10711 commented on
May 17, 2025 • 0 new comments -
Add Log Events: A simple way to view tracing logs
#10737 commented on
May 17, 2025 • 0 new comments