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Menu, ChatPrompts, TimeUtil, Storage, and more #10
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Hadimhz
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Inspired by both Helper and Triumph-gui!
… from the constructor
…le for calculations. and fixed the ability to go backwards on endless menus
This is helpful for reloading config or even hot loading a jar.
…vadocs to both Pager and Decorator class
Represents a global, static menu GUI that is identical for all players. This menu is designed to display non-dynamic content, meaning that all items and interactions remain the same regardless of the player viewing it.
The PersonalizedMenu class represents a player-specific menu GUI that provides a unique menu experience per player. Unlike static menus, such as GlobalMenu, each instance of PersonalizedMenu can be customized based on the assigned player.
Implement a setter for the page in Pager with a check to prevent unnecessary updates. Refactor PersonalizedMenu to take a player in its constructor and remove redundant player assignment in the open method. Adjust visibility of the open method in BaseGui to protected.
…s before the menu is truly closed
…eaks, and allows players to be notified when their prompt expired
…e if the newInstaceConsumer is set to null
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