Stars
A collection of resources on modern C++
Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
YOLOv5 🚀 in PyTorch > ONNX > CoreML > TFLite
This repository contains the training code for SuperGlue. Uses COCO dataset by generating random homographies.
SuperGlue: Learning Feature Matching with Graph Neural Networks (CVPR 2020, Oral)
coldtreelin / Real-Time-Rendering-4th-Bibliography-Collection
Forked from QianMo/Real-Time-Rendering-4th-Bibliography-CollectionReal-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
A C++ library for interacting with JSON.
coldtreelin / LearnOpenGL
Forked from JoeyDeVries/LearnOpenGLCode repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.