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I have a problem on a WebGL build in Unity.
I have turned off the auto-initialization of Sentry.
And decided that I will turn it on and off when I need it. Initialization works correctly, I checked by Sentry.Debug, but when I throw an exception, my event is not sent to Sentry.
From the logs in Sentry.Debug it looks like this:
Can you suggest if there is a solution or is this some kind of bug?
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