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Insights: getsentry/sentry-unity
Overview
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- 2 Merged pull requests
- 4 Open pull requests
- 5 Closed issues
- 0 New issues
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2 Pull requests merged by 1 person
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fix: Updated installation git-url
#2229 merged
Jul 4, 2025 -
feat: User Feedback
#2220 merged
Jul 2, 2025
4 Pull requests opened by 3 people
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fix: MainThread check checks for Job execution
#2226 opened
Jul 2, 2025 -
Rework Initialization
#2227 opened
Jul 3, 2025 -
Update to Unity 6000.0.52f1
#2228 opened
Jul 4, 2025 -
chore(readme): side effect of pinning version
#2230 opened
Jul 5, 2025
5 Issues closed by 1 person
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Linux native lib not found (maybe mono specific)
#1108 closed
Jul 2, 2025 -
Screenshot attachments have artifacts on mobile devices
#1357 closed
Jul 2, 2025 -
User Feedback Widget through Prefab
#928 closed
Jul 2, 2025 -
Document a way to use Sentry in a library when the app is owned
#1625 closed
Jul 1, 2025 -
Allow for a delayed or manual SDK initialization
#2145 closed
Jul 1, 2025
114 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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[IOS & Android] Missing IL2CPP Line Number Information
#1346 commented on
Jul 1, 2025 • 0 new comments -
Crash reports on Mac player with Mono runtime do not include file path or line numbers
#1763 commented on
Jul 1, 2025 • 0 new comments -
Android APK+OBB initialization fails
#1661 commented on
Jul 1, 2025 • 0 new comments -
sentry_cli (Unity native windows64) - generated command line too long during debug-symbols upload
#1602 commented on
Jul 1, 2025 • 0 new comments -
Stack trace from errors in Windows does not link to the source code
#1799 commented on
Jul 1, 2025 • 0 new comments -
Assembly Alias causes `System.Text.Json` exception
#1777 commented on
Jul 1, 2025 • 0 new comments -
WebGL: ANR and Application pause
#1268 commented on
Jul 1, 2025 • 0 new comments -
iOS native support - C++ exception stack trace
#1273 commented on
Jul 1, 2025 • 0 new comments -
Support IL2CPP line numbers when using `Cysharp`
#1515 commented on
Jul 1, 2025 • 0 new comments -
Transaction cannot be started from native layer before .Net SDK initialized for Android and iOS
#1609 commented on
Jul 1, 2025 • 0 new comments -
FPS and App Start Monitoring for unity sdk
#1584 commented on
Jul 1, 2025 • 0 new comments -
Using Unity as a Library does not report crashes/fatals
#1727 commented on
Jul 1, 2025 • 0 new comments -
Connection Type to include Cellular Network Technology (e.g. 3G, 4G LTE, 5G)
#1932 commented on
Jul 1, 2025 • 0 new comments -
ANR detection - Capture any type of app being killed
#1961 commented on
Jul 1, 2025 • 0 new comments -
Add Support for builds using Mono scripting backend on Android and MacOs
#1662 commented on
Jul 1, 2025 • 0 new comments -
[Feature Flag]: Unity Cloud Services - Remote Config support
#2044 commented on
Jul 1, 2025 • 0 new comments -
Auto instrumentation for `Resources.Load`
#2046 commented on
Jul 1, 2025 • 0 new comments -
Perforce Support
#2032 commented on
Jul 1, 2025 • 0 new comments -
Support for PlayStation
#2050 commented on
Jul 1, 2025 • 0 new comments -
Add an option to keep the traceID unique during the whole execution
#2210 commented on
Jul 1, 2025 • 0 new comments -
Road to Console Support
#2204 commented on
Jul 1, 2025 • 0 new comments -
Include process memory information
#64 commented on
Jul 1, 2025 • 0 new comments -
Bundle size needs to be part of CI
#65 commented on
Jul 1, 2025 • 0 new comments -
Subscribe to `lowMemory` event
#93 commented on
Jul 1, 2025 • 0 new comments -
Automatic transactions when a scene loads
#235 commented on
Jul 1, 2025 • 0 new comments -
Cleanup on package removal
#282 commented on
Jul 1, 2025 • 0 new comments -
Add UPM packages contained in the project and their version to the Sentry Logs
#301 commented on
Jul 1, 2025 • 0 new comments -
WebGL: Support `tracingOrigins` for performance feature
#651 commented on
Jul 1, 2025 • 0 new comments -
Support for code obfuscation
#689 commented on
Jul 1, 2025 • 0 new comments -
Platform-specific tag
#669 commented on
Jul 1, 2025 • 0 new comments -
Add additional user data to iOS scope sync
#314 commented on
Jul 1, 2025 • 0 new comments -
Extend wizard
#906 commented on
Jul 1, 2025 • 0 new comments -
Release management (sentry-cli)
#1015 commented on
Jul 1, 2025 • 0 new comments -
User consent
#1044 commented on
Jul 1, 2025 • 0 new comments -
Startup Tracing Integration for WebGL
#1000 commented on
Jul 1, 2025 • 0 new comments -
Support line numbers for Android on Mono
#1167 commented on
Jul 1, 2025 • 0 new comments -
Native stacktrace improvements
#1240 commented on
Jul 1, 2025 • 0 new comments -
Post test results in CI
#85 commented on
Jul 1, 2025 • 0 new comments -
Get code coverage to codecov
#175 commented on
Jul 1, 2025 • 0 new comments -
Auto Session Tracking should only be enabled by default on Mobile until total process isolation is supported
#264 commented on
Jul 1, 2025 • 0 new comments -
Additional validation of package created in CI
#431 commented on
Jul 1, 2025 • 0 new comments -
Add Mobile Vitals to Unity transactions
#667 commented on
Jul 1, 2025 • 0 new comments -
Automatic transactions based on user interactions
#735 commented on
Jul 1, 2025 • 0 new comments -
Automatic Performance Instrumentation (Phase 1)
#736 commented on
Jul 1, 2025 • 0 new comments -
WebGL JavaScript & native error handling
#668 commented on
Jul 1, 2025 • 0 new comments -
Spans for HTTP requests - `UnityWebRequest` and `HttpMessageHandler`
#737 commented on
Jul 1, 2025 • 0 new comments -
Validate ForceCrash capturing
#1627 commented on
Jul 1, 2025 • 0 new comments -
Don't attach screenshots on events coming from the same frame
#1827 commented on
Jul 1, 2025 • 0 new comments -
Update Windows smoketests to rely on Game Ci
#1791 commented on
Jul 1, 2025 • 0 new comments -
`Unhandled` exceptions cause sessions to be marked as `crashed`
#1721 commented on
Jul 1, 2025 • 0 new comments -
CrashedLastRun is false if app gets out of memory termination
#1641 commented on
Jul 1, 2025 • 0 new comments -
Disable `WatchdogTermination` Integration
#1839 commented on
Jul 1, 2025 • 0 new comments -
Improve `Awake` auto-instrumentation quality
#1855 commented on
Jul 1, 2025 • 0 new comments -
Update CI workflow
#1975 commented on
Jul 1, 2025 • 0 new comments -
Sentry adds 1.6 mb to my 11.3 mb WebGL build (and that's a lot!)
#1894 commented on
Jul 1, 2025 • 0 new comments -
Improve event debouncing and throtteling
#2004 commented on
Jul 1, 2025 • 0 new comments -
Use sentry_options_add_view_hierarchy to attach view hierarchy to native crashes
#2129 commented on
Jul 1, 2025 • 0 new comments -
Investigate `filename` reporting
#2205 commented on
Jul 1, 2025 • 0 new comments -
Attached screenshots blank
#2224 commented on
Jul 1, 2025 • 0 new comments -
Update project creation in CI
#2225 commented on
Jul 1, 2025 • 0 new comments -
Find other cases such as this to add useful breadcrumbs: System events, UI events, Unity engine events, etc.
#89 commented on
Jul 1, 2025 • 0 new comments -
Special defaults for Desktop vs Mobile vs Xyz
#231 commented on
Jul 1, 2025 • 0 new comments -
Parse Android exception caught in C#
#334 commented on
Jul 1, 2025 • 0 new comments -
Debug builds: Different `environment` and opt-out for event capture in Editor config
#590 commented on
Jul 1, 2025 • 0 new comments -
Add option to use Ben.Demystifier for cleaner and less confusing stack traces
#675 commented on
Jul 1, 2025 • 0 new comments -
Propagate `app crashed last session` from native layer to managed
#741 commented on
Jul 1, 2025 • 0 new comments -
Add current scene to the Unity context
#759 commented on
Jul 1, 2025 • 0 new comments -
Send span origin
#1340 commented on
Jul 1, 2025 • 0 new comments -
Disable/Remove Unity CrashHandler
#1607 commented on
Jul 1, 2025 • 0 new comments -
Crash Free Sessions can be misleading without native platform support
#533 commented on
Jul 1, 2025 • 0 new comments -
Improve docs for performance
#541 commented on
Jul 1, 2025 • 0 new comments -
Add missing options for the Android SDK
#621 commented on
Jul 1, 2025 • 0 new comments -
Connect to Unity's symbol server
#764 commented on
Jul 1, 2025 • 0 new comments -
Revisit debug symbols being picked up for upload
#656 commented on
Jul 1, 2025 • 0 new comments -
Screenshots and View Hierarchy lost with `ClearAttachment`
#745 commented on
Jul 1, 2025 • 0 new comments -
End to end test to cover line number for IL2CPP
#900 commented on
Jul 1, 2025 • 0 new comments -
CI for mono support
#782 commented on
Jul 1, 2025 • 0 new comments -
Followup for #773 - update tests for the include-sources option
#789 commented on
Jul 1, 2025 • 0 new comments -
Improve scene load auto instrumentation
#993 commented on
Jul 1, 2025 • 0 new comments -
libil2cpp.so file increased a lot in size, this expected?
#1113 commented on
Jul 1, 2025 • 0 new comments -
Move default values into `SentryUnityOptions`
#1025 commented on
Jul 1, 2025 • 0 new comments -
Auto instrumentation to work with manual instrumentation
#1095 commented on
Jul 1, 2025 • 0 new comments -
Make full use of Unity Test Framework
#1177 commented on
Jul 1, 2025 • 0 new comments -
Streamline and align the "Getting Started" docs to fit in the new structure
#1415 commented on
Jul 1, 2025 • 0 new comments -
Support for Xbox
#2051 commented on
Jul 1, 2025 • 0 new comments -
Support for Nintendo Switch
#2052 commented on
Jul 1, 2025 • 0 new comments -
Reports Stop Sending After SentrySDK.Init Method Is Called
#2053 commented on
Jul 1, 2025 • 0 new comments -
Add Scene name to `Unity` context
#2073 commented on
Jul 1, 2025 • 0 new comments -
Code for Testing Exceptions in UaaL
#2072 commented on
Jul 1, 2025 • 0 new comments -
Extend session tracking to startup
#2054 commented on
Jul 1, 2025 • 0 new comments -
Review SDK size: consider IL stripping
#2074 commented on
Jul 1, 2025 • 0 new comments -
Environments and Debug Symbols
#2080 commented on
Jul 1, 2025 • 0 new comments -
Add screenshot for crashes on Windows
#2088 commented on
Jul 1, 2025 • 0 new comments -
SentryUnity.GetLastRunState() not working (at all)
#2090 commented on
Jul 1, 2025 • 0 new comments -
Sentry/PrivateSentrySDKOnly.h' file not found
#2081 commented on
Jul 1, 2025 • 0 new comments -
Add Profiling (Lite) functionality
#2094 commented on
Jul 1, 2025 • 0 new comments -
Improve stack trace when targeting `WebGL`
#2091 commented on
Jul 1, 2025 • 0 new comments -
Profiling support
#2101 commented on
Jul 1, 2025 • 0 new comments -
Change the Traces Sample Rate at Runtime
#2100 commented on
Jul 1, 2025 • 0 new comments -
Improve Integration Tests
#2099 commented on
Jul 1, 2025 • 0 new comments -
IL2CPP support GA
#2168 commented on
Jul 1, 2025 • 0 new comments -
Support building Cocoa SDK
#2161 commented on
Jul 1, 2025 • 0 new comments -
multiple sentryUploadSymbols added to build.gradle file
#2170 commented on
Jul 1, 2025 • 0 new comments -
Improve SDK Initialization
#2200 commented on
Jul 1, 2025 • 0 new comments -
Add Auto-Update Functionality
#2202 commented on
Jul 1, 2025 • 0 new comments -
Sentry is not sending the event to Unity WebGL
#2190 commented on
Jul 1, 2025 • 0 new comments -
Automatically update Cocoa SDK
#2203 commented on
Jul 1, 2025 • 0 new comments -
ANR: native crashes symbolication
#2174 commented on
Jul 1, 2025 • 0 new comments -
Scope Sync Attachments
#2222 commented on
Jul 2, 2025 • 0 new comments -
`IsMainThread` check fails in burst context
#2216 commented on
Jul 2, 2025 • 0 new comments -
Support `Unity 6.1`
#2148 commented on
Jul 2, 2025 • 0 new comments -
Sentry Structured Logging for Unity
#2172 commented on
Jul 4, 2025 • 0 new comments -
chore: Added Unity `6.1` to CI
#2130 commented on
Jul 1, 2025 • 0 new comments -
chore(deps): update Cocoa SDK to v8.53.1
#2219 commented on
Jul 7, 2025 • 0 new comments