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export rendering environment to Blender 3D to have same render in Godot environment. #12010

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@catafest

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@catafest

Describe the project you are working on

I think it will be a good idea to export the environment settings from the Godot engine to set Blender 3D.
For example, this will allow the 3D area rendering from Godot to have the same settings on Blender 3D render and all work from Blender 3D to match with the render of Godot environment game.

Describe the problem or limitation you are having in your project

The tool of feature to work with the same environment and render between Godot game engine and Blender 3D doesn't exist

Describe the feature / enhancement and how it helps to overcome the problem or limitation

Most users use open source software such as Blender 3D and Godot game engine, and this feature will help

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

How I see solved: one export tool feature to create a Blender 3D default scene with the same environment as Godot game engine.

If this enhancement will not be used often, can it be worked around with a few lines of script?

Yes I think it can be done by the development team as a new feature

Is there a reason why this should be core and not an add-on in the asset library?

I think it can be added to the game engine as an export-import feature because it can be tested and aligned to produce a good result, and as an add-on, it is not good enough compared to game engine integration.

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