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Insights: godotengine/godot-proposals
Overview
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0 Active pull requests
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- 0 Merged pull requests
- 0 Open pull requests
- 13 Closed issues
- 26 New issues
There hasn’t been any commit activity on godotengine/godot-proposals in the last week.
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13 Issues closed by 9 people
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separate and intigrated export template
#11843 closed
Jul 10, 2025 -
Asset lib dependency managment and bundling
#11873 closed
Jul 10, 2025 -
export rendering environment to Blender 3D to have same render in Godot environment.
#12010 closed
Jul 10, 2025 -
Ideas and suggestions to improve Godot Engine
#12451 closed
Jul 10, 2025 -
Suggest type constants as types
#11430 closed
Jul 10, 2025 -
Code Formatter
#12758 closed
Jul 10, 2025 -
`Image.save_png_to_buffer()` should have flag to preserve data format
#12752 closed
Jul 9, 2025 -
Add `load_exr_from_buffer()` to Image
#12749 closed
Jul 8, 2025 -
Custom tonemapping LUT: Godot `Resource` format that contains both a shader and data for LUT(s)
#12728 closed
Jul 8, 2025 -
Add instant sprite inserting frames to Animation Player
#12737 closed
Jul 7, 2025 -
Add in editor warning if PCK encryption is enabled for Android, but APK expansion is not
#7048 closed
Jul 6, 2025 -
Modular Save System for Manager/Simulation Games
#12722 closed
Jul 5, 2025 -
Capture Framerate
#12731 closed
Jul 5, 2025
26 Issues opened by 25 people
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Add PROPERTY_HINT_RESOURCE_FILE to soft reference Resources.
#12768 opened
Jul 11, 2025 -
Separate Folder for `.import` Files
#12767 opened
Jul 11, 2025 -
Expose Node's add_child() and remove_child() as virtual methods
#12766 opened
Jul 10, 2025 -
Add “changed defaults” to migration guides
#12763 opened
Jul 10, 2025 -
Give the floating code editor its own icon, to ease distinction with the main editor window in the taskbar
#12761 opened
Jul 10, 2025 -
Declutter export_files in export_presets.cfg
#12760 opened
Jul 10, 2025 -
Allow multithreading for AnimationPlayer
#12759 opened
Jul 10, 2025 -
Add keyframe icons to individual Vector components in the inspector when using the AnimationPlayer editor
#12757 opened
Jul 10, 2025 -
Allow StreamPeerTCP to be ugpraded to a WebSocketPeer after headers are examined
#12756 opened
Jul 9, 2025 -
Expose customization properties of EditorInspector for use in custom editors
#12755 opened
Jul 9, 2025 -
Add option to perform alpha sorting using axis/plane normals
#12754 opened
Jul 9, 2025 -
`Image.save_png_to_buffer()` should allow for multiple buffer formats
#12751 opened
Jul 8, 2025 -
Strip audio from dedicated server exports to reduce PCK size
#12748 opened
Jul 8, 2025 -
Dockerize the Godot Engine repository to simplify local development and contribution
#12747 opened
Jul 8, 2025 -
Make CSG preserve UV transforms from nested nodes
#12745 opened
Jul 8, 2025 -
Improve performance by using GPU transform feedback for zero initialization of buffers
#12744 opened
Jul 7, 2025 -
Add IS_IN_EDITOR built-in macro (#define) to shading language/preprocessor
#12741 opened
Jul 7, 2025 -
Link in-engine documentation to do a search for demos that use a specific node or node method
#12740 opened
Jul 7, 2025 -
Allow a stream keep playing after its owner AudioStreamPlayer gets freed
#12739 opened
Jul 6, 2025 -
Keep last selected Class visible in Create New Node window
#12736 opened
Jul 5, 2025 -
Add function to Timer that returns `time_left` in minutes/hours/etc.
#12735 opened
Jul 5, 2025 -
Add official support for OpenHarmony OS
#12734 opened
Jul 5, 2025 -
Add `UDPServer::get_packet()` method for stateless UDP packet reception
#12733 opened
Jul 5, 2025 -
Add node descriptions to scene tree tooltips
#12732 opened
Jul 5, 2025 -
Remove the `world_vertex_coords` shader render mode
#12729 opened
Jul 5, 2025 -
Improve SpringBoneSimulator3D editor and API usability for mass physical bone setup
#12725 opened
Jul 4, 2025
64 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Allow creation of arbitrary joypads
#7071 commented on
Jul 4, 2025 • 0 new comments -
Make Gridmap consist of scenes, rather than meshes
#4849 commented on
Jul 4, 2025 • 0 new comments -
Add support for using more than 4 simultaneous controllers on Windows
#8620 commented on
Jul 4, 2025 • 0 new comments -
Change (or add) from hardcoded string host OS to an enum
#2823 commented on
Jul 4, 2025 • 0 new comments -
Move font shadow settings to FontVariation for consistency with font outlines
#4909 commented on
Jul 4, 2025 • 0 new comments -
Implement support for writing AVI files larger than 4 GB in Movie Maker mode
#4752 commented on
Jul 4, 2025 • 0 new comments -
Add a "Mask2D" node (and/or a "mask_parent" property for Sprite2D)
#4282 commented on
Jul 4, 2025 • 0 new comments -
Add MP4/WebM/AV1 import through an FFMPEG conversion wrapper
#7062 commented on
Jul 4, 2025 • 0 new comments -
Add `#include` preprocessor support to GLSL compute shaders
#9592 commented on
Jul 4, 2025 • 0 new comments -
Move video playback out of core and into an officially supported GDExtension
#3286 commented on
Jul 5, 2025 • 0 new comments -
Implement real-time vector graphics rendering (e.g. SVG, Rive)
#2924 commented on
Jul 5, 2025 • 0 new comments -
Add an `@export_translation` annotation to mark an exported String as localizable
#10139 commented on
Jul 5, 2025 • 0 new comments -
Create high-level saving/loading API similar to high-level multiplayer API
#7041 commented on
Jul 5, 2025 • 0 new comments -
Add functions to get more locale/regionalisation information such as date/time/number format
#2054 commented on
Jul 5, 2025 • 0 new comments -
Allow locking the physics step to the rendered frame rate
#10015 commented on
Jul 5, 2025 • 0 new comments -
Implement drag-and-drop from a Godot project to the OS file manager (filesystem)
#50 commented on
Jul 5, 2025 • 0 new comments -
Allow floating-point numbers to be used in custom performance monitors of type Quantity
#12719 commented on
Jul 6, 2025 • 0 new comments -
Merge EditorFileDialog and FileDialog classes
#6831 commented on
Jul 6, 2025 • 0 new comments -
Add support for statically typed Callable
#10807 commented on
Jul 6, 2025 • 0 new comments -
Allow the creation and propagation of custom input events
#9525 commented on
Jul 6, 2025 • 0 new comments -
Add a property to generate real-time mipmaps on a Viewport
#7576 commented on
Jul 6, 2025 • 0 new comments -
Add resource path string literals in gdscript
#9512 commented on
Jul 7, 2025 • 0 new comments -
Have the option for the SpringArm3D to only work when colliding its end
#12098 commented on
Jul 7, 2025 • 0 new comments -
Add "refactor" tooling to rename symbols in the script editor
#899 commented on
Jul 7, 2025 • 0 new comments -
Allow `NOTIFICATION_WM_QUIT_REQUEST` to pass through to parent window when using exclusive embedded subwindow
#10464 commented on
Jul 7, 2025 • 0 new comments -
Allow editing groups with multiple nodes selected at the same time
#10331 commented on
Jul 7, 2025 • 0 new comments -
Add ability to have skinned Meshes emit particles
#5051 commented on
Jul 7, 2025 • 0 new comments -
Implement changing RenderingDevice at runtime
#6423 commented on
Jul 7, 2025 • 0 new comments -
Add per-face materials to CSG nodes
#937 commented on
Jul 7, 2025 • 0 new comments -
Rework dock management - introduce a Dock class
#12435 commented on
Jul 7, 2025 • 0 new comments -
Android Editor: Improve access to coding symbols
#12028 commented on
Jul 8, 2025 • 0 new comments -
Add “Force Version Confirmation Before Export” option in export settings window
#12391 commented on
Jul 8, 2025 • 0 new comments -
Provide a smooth move_toward
#9803 commented on
Jul 8, 2025 • 0 new comments -
Allow custom GDScript annotations which can be read at runtime
#1316 commented on
Jul 8, 2025 • 0 new comments -
Add face-to-face snapping to the 3D editor
#12710 commented on
Jul 8, 2025 • 0 new comments -
Add Uncharted 4 microshadowing support
#12671 commented on
Jul 8, 2025 • 0 new comments -
Add `Callable::bind_map()` method to allow arbitrary binds
#12625 commented on
Jul 9, 2025 • 0 new comments -
Extend `Callable.bind()` to place binds in either front or back
#4920 commented on
Jul 9, 2025 • 0 new comments -
Add particle animation track
#12694 commented on
Jul 9, 2025 • 0 new comments -
Extend `match` syntax to enable safe type narrowing
#6941 commented on
Jul 9, 2025 • 0 new comments -
Disable rendering of AABBs by default for 3D nodes
#11990 commented on
Jul 9, 2025 • 0 new comments -
Create an `AudioStreamRandomizer` when dropping several files on an `AudioStream` field
#7798 commented on
Jul 9, 2025 • 0 new comments -
EditorPlugin: expose class for SceneDock
#9798 commented on
Jul 9, 2025 • 0 new comments -
Add new shader blend_modes for holdout objects
#12552 commented on
Jul 9, 2025 • 0 new comments -
Resolve device ID conflict between joypads and mouse and keyboard
#7161 commented on
Jul 9, 2025 • 0 new comments -
Add a `shuffle()` method to RandomNumberGenerator to shuffle arrays
#11853 commented on
Jul 9, 2025 • 0 new comments -
Expose `Image.load_{format}_from_buffer()` for OpenEXR
#676 commented on
Jul 9, 2025 • 0 new comments -
Android export plugin hook for settings and plugins
#9633 commented on
Jul 9, 2025 • 0 new comments -
Implement a code formatter for GDScript in the script editor
#3630 commented on
Jul 10, 2025 • 0 new comments -
Support hexagon grids with GridMap
#4337 commented on
Jul 10, 2025 • 0 new comments -
Use AOT compilation to enable C# support in the Android editor
#12013 commented on
Jul 10, 2025 • 0 new comments -
Add a NavigationWorld2D/3D as a navmesh high performance option for large worlds
#12707 commented on
Jul 10, 2025 • 0 new comments -
Add optional names to Tweens and Tweeners
#12712 commented on
Jul 10, 2025 • 0 new comments -
Improve behavior of "Load failed due to missing dependencies" dialog
#12681 commented on
Jul 10, 2025 • 0 new comments -
Allow naming of BlendSpace points
#12487 commented on
Jul 10, 2025 • 0 new comments -
EditorLog (Output) interface design is hard to extend
#12462 commented on
Jul 10, 2025 • 0 new comments -
Add a scaled texture resource (akin to AtlasTexture but for rescaling)
#12056 commented on
Jul 10, 2025 • 0 new comments -
Enable `com.apple.security.get-task-allow` for macOS build to improve GDExtension debugging
#11970 commented on
Jul 10, 2025 • 0 new comments -
Make awaiting Signals cancelable: Implementation for `SignalAwaiter.WaitAsync(CancellationToken ct)`
#11909 commented on
Jul 10, 2025 • 0 new comments -
Allow overriding 'gl_position' (POSITION) in canvas-item shaders
#12558 commented on
Jul 11, 2025 • 0 new comments -
Give developers more control over logging prints/warns/errors etc.
#5937 commented on
Jul 11, 2025 • 0 new comments -
Support half-offset square grids for `GridMap`
#4386 commented on
Jul 11, 2025 • 0 new comments -
Obfuscate GDScript in production export
#4220 commented on
Jul 11, 2025 • 0 new comments -
Make the C# tool script reloading process easier to work with
#9001 commented on
Jul 11, 2025 • 0 new comments