Open
Description
Describe the project you are working on
Godot
Describe the problem or limitation you are having in your project
The .import
files clutter asset folders, making it harder to find and manage real files. Like if we have 1000 image and .import
file will add more 1000 files which makes find and manage harder.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Add an option to place .import
files into a separate subfolder (e.g., .imports/
) inside each asset folder.
It keeps the project clean and easier to browse.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
New folder structure may look like this:
-- assets
---- image.png
---- model.glb
-------- .imports
------------- image.png.import
------------- model.glb.import
Each asset keeps its .import
file in a local .imports
subfolder, not mixed with main files.
If this enhancement will not be used often, can it be worked around with a few lines of script?
No, .import
file paths are handled by the engine internally.
Is there a reason why this should be core and not an add-on in the asset library?
Yes. Import system is part of core engine behavior. Add-ons can't safely change .import
file locations