Closed
Description
Tested versions
- Reproducible in: v4.4.dev6.official [1f47e4c]
System information
Windows 11 - Godot 4.4-dev6 - Forward+ - dedicated NVidia RTX 2070 super
Issue description
the output console will be filled with
ERROR: Parameter "version" is null.
at: version_is_valid (servers/rendering/renderer_rd/shader_rd.cpp:659)
when clicking the eye icon on certain nodes with certain inputs
it seems like it has to do with inv_view_matrix and the preview from the eye icons in the visual shader
Steps to reproduce
make a visual shader
connect [input: inv_view_matrix] and [input: vertex] into [TransformVectorMult: A x B]
connect the [TransformVectorMult AxB] into [Texture2D: SamplerPort: UV]
connect [Texture2D: SamplerPort: Color] into [Output: Albedo]
now whenever you click the eye icon on the output of either the [TransformVectorMult: A x B] or [Texture2D: SamplerPort: Color]
the output console will be filled with
ERROR: Parameter "version" is null.
at: version_is_valid (servers/rendering/renderer_rd/shader_rd.cpp:659)
and then eventually crash
Minimal reproduction project (MRP)
N/A
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Status
Done