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41 Pull requests merged by 28 people
-
Fix image download example code
#108230 merged
Jul 7, 2025 -
Fix selecting wrong vertices in the Polygon2D editor when adding a polygon
#108249 merged
Jul 7, 2025 -
Fix: TabBar/TabContainer can't start with all tabs deselected
#108255 merged
Jul 7, 2025 -
Fix crash in C# bindings generator with bad enum documentation XML
#108262 merged
Jul 7, 2025 -
Fix
PROPERTY_HINT_GROUP_ENABLE
display on hover#108264 merged
Jul 7, 2025 -
NavMap3D: check if obstacles have avoidance enabled
#108281 merged
Jul 7, 2025 -
NavMap2D: check if obstacles have avoidance enabled
#108284 merged
Jul 7, 2025 -
Revert "Create more optimized CSGShape3D baked static mesh"
#108290 merged
Jul 7, 2025 -
Metal: Use image atomic operations on supported Apple hardware
#108028 merged
Jul 7, 2025 -
Android: Fix the build logic to generate the native debug symbols
#107998 merged
Jul 7, 2025 -
Fix
surface_get_arrays
returns wrong index array when using empty vertex array#108308 merged
Jul 7, 2025 -
Thirdparty: Fix SDL arm64 compilation on Windows
#108354 merged
Jul 7, 2025 -
Fix typo in
TextParagraph.direction
hint string#108367 merged
Jul 7, 2025 -
mbedTLS: Update to version 3.6.4, fixes GCC 15 compatibility
#108371 merged
Jul 7, 2025 -
Fix can't remove inspector plugins after reaching max count
#108377 merged
Jul 7, 2025 -
Editor: Restructure editor code
#104696 merged
Jul 4, 2025 -
[Web] Restrict rendering method selection
#108276 merged
Jul 4, 2025 -
Add .zed/ to .gitignore
#108247 merged
Jul 4, 2025 -
Fix particles resetting properties when emitting is toggled
#107915 merged
Jul 4, 2025 -
Fix subinspector for parameter preview in visual shader editor
#108119 merged
Jul 4, 2025 -
Android: Fix Android plugins regression
#108243 merged
Jul 4, 2025 -
Fix crash in Jolt Physics when switching scenes in editor
#108239 merged
Jul 4, 2025 -
Fix error spam caused by
internal_vertex_count
property#108207 merged
Jul 4, 2025 -
Update Dotnet iOS Export Process
#100187 merged
Jul 3, 2025 -
Improve GDScript editor support for global enums
#102186 merged
Jul 3, 2025 -
LSP: Extract annotations from
EditorHelp
#105087 merged
Jul 3, 2025 -
Fix smoothed camera position with limits
#108200 merged
Jul 3, 2025 -
Fix animation keying not working with toggleable inspector sections
#107919 merged
Jul 3, 2025 -
Fix
Mesh.generate_triangle_mesh
when usingPRIMITIVE_TRIANGLE_STRIP
#108038 merged
Jul 3, 2025 -
Jolt physics: wake up a soft body when its transform changes
#108094 merged
Jul 3, 2025 -
LSP: Don't poll during editor setup
#108140 merged
Jul 3, 2025 -
Fix signature in docs of
EditorImportPlugin.GetOptionVisibility
#108113 merged
Jul 3, 2025 -
Skip killed/invalid subtween
#107690 merged
Jul 3, 2025 -
[SDL] Fix missing header build error on some Linux systems.
#108144 merged
Jul 3, 2025 -
Clarify initialization of scene tiles
#108166 merged
Jul 3, 2025 -
Android: Don't exclude display cutout in immersive mode
#108205 merged
Jul 3, 2025 -
Improve performance for shapeless objects when using Jolt Physics
#108235 merged
Jul 3, 2025 -
Fix typed collections using same reference across scene instances
#108216 merged
Jul 3, 2025 -
3.x: Use
if constexpr
inObject::derives_from
#108199 merged
Jul 2, 2025 -
[3.x] Fix inability to assign script after clearing
#108171 merged
Jul 2, 2025 -
[3.x]
FTI
- Addmultimesh_instances_reset_physics_interpolation()
#108120 merged
Jul 2, 2025
97 Pull requests opened by 52 people
-
Output a warning when adding nodes with the same name in the same path when instantiating a scene
#108189 opened
Jul 2, 2025 -
Add editor setting to set default FPS for new SpriteFrames animations
#108192 opened
Jul 2, 2025 -
SpinBox: Fix `custom_arrow_step` by snapping it to `step`
#108196 opened
Jul 2, 2025 -
Deduplicate `MethodBind::_gen_argument_type`
#108202 opened
Jul 2, 2025 -
Disable unsupported SSR, SSS, DoF on transparent viewports
#108206 opened
Jul 2, 2025 -
Show custom class name in the remote inspector
#108208 opened
Jul 2, 2025 -
Reduce boilerplate for validated Callable calls
#108212 opened
Jul 2, 2025 -
Hide property groups from the "Members" section in the remote inspector
#108213 opened
Jul 2, 2025 -
Fix Input.get_joy_info() regression after the SDL input driver PR
#108214 opened
Jul 2, 2025 -
Fix use of raw CMD/CTRL key code.
#108215 opened
Jul 2, 2025 -
Add `OS::get_command_key()` to get CTRL or META
#108218 opened
Jul 2, 2025 -
Add Rectangular Area Light Source
#108219 opened
Jul 2, 2025 -
libjpeg-turbo: Update to 3.1.1
#108222 opened
Jul 2, 2025 -
libogg: Update to 1.3.6
#108224 opened
Jul 2, 2025 -
Propagate Tween.kill() to subtweens
#108227 opened
Jul 3, 2025 -
Fix `SoftBody` - update rendering server once per frame.
#108229 opened
Jul 3, 2025 -
EditorFileSystem: Simplify resource loading logic on startup
#108236 opened
Jul 3, 2025 -
Add MAKE_NODE_TYPE_HINT helper macro
#108245 opened
Jul 3, 2025 -
Ensure `Projection`'s getters have uniform behavior with y_flip and reverse_z
#108250 opened
Jul 3, 2025 -
Add more `PROPERTY_HINT_GROUP_ENABLE` uses
#108254 opened
Jul 3, 2025 -
Fix modifier order in keycode string generation
#108260 opened
Jul 4, 2025 -
NavigationAgent3D: finish closer to the final waypoint when target_desired_distance < path_desired_distance
#108265 opened
Jul 4, 2025 -
Expose OS.disable_crash_handler() for extensions
#108268 opened
Jul 4, 2025 -
Class docs: Fix ReflectionProbe note regarding Compatibility renderer support
#108271 opened
Jul 4, 2025 -
NavigationAgent3D: fix for avoidance stored_y_velocity
#108277 opened
Jul 4, 2025 -
Clarify that Network Mode is not mandatory for plugins
#108285 opened
Jul 4, 2025 -
Fix immersive mode and virtual keyboard height issue on Android
#108287 opened
Jul 4, 2025 -
Create an undo/redo action when pinning a SoftBody3D point in the editor
#108291 opened
Jul 4, 2025 -
Fix shader editor auto-opens on startup
#108295 opened
Jul 4, 2025 -
Fix remote deselection not working when selection limit is reached
#108297 opened
Jul 4, 2025 -
Add annotations to more easily controls what subresources are duplicated in a deep/shallow copy
#108299 opened
Jul 5, 2025 -
GLTF: Fix nasty bug with incorrect buffer indices on export
#108302 opened
Jul 5, 2025 -
[4.4] GLTF: Fix nasty bug with incorrect buffer indices
#108303 opened
Jul 5, 2025 -
[4.3] GLTF: Fix nasty bug with incorrect buffer indices
#108304 opened
Jul 5, 2025 -
Fix lookup symbol for `super()`
#108306 opened
Jul 5, 2025 -
Fix filtered out nodes not getting deselected
#108312 opened
Jul 5, 2025 -
Replace repetitive meta/ctrl condition with a method
#108314 opened
Jul 5, 2025 -
Fix ViewportTexture not properly loading on scene reload.
#108318 opened
Jul 5, 2025 -
GLTF: Move accessor and buffer view Dictionary conversion into those classes
#108320 opened
Jul 5, 2025 -
[4.3] Fix MSVC warning for potential mod by 0 (C4724)
#108321 opened
Jul 5, 2025 -
Change `PROPERTY_HINT_GROUP_ENABLE` behavior to read_only
#108322 opened
Jul 5, 2025 -
Add instructions for using `ViewportTexture`
#108324 opened
Jul 6, 2025 -
Fix alignment calculation for camera rays buffer in RaycastOcclusionCull
#108326 opened
Jul 6, 2025 -
Fix: Reset simplify_with_attrib_func in uninitialize_meshoptimizer_module
#108327 opened
Jul 6, 2025 -
Fix ColorPicker linear mode sliders color
#108328 opened
Jul 6, 2025 -
Android: Fix the EOF detection logic
#108329 opened
Jul 6, 2025 -
Fix remaining physics and navigation disabling issues.
#108332 opened
Jul 6, 2025 -
SpinBox: Add a property to set whether `custom_arrow_step` rounds value
#108335 opened
Jul 6, 2025 -
Fix and improve auto-translation for `FindInFiles`
#108336 opened
Jul 6, 2025 -
DAP: Cast request's `seq` value to int
#108337 opened
Jul 6, 2025 -
Expose `Image::get_format_name`
#108339 opened
Jul 6, 2025 -
Remove empty constructors and destructors from `core/`
#108340 opened
Jul 6, 2025 -
Correct raycast closest hit calculation by subtracting ray origin
#108341 opened
Jul 6, 2025 -
Automatically open newly created script
#108342 opened
Jul 6, 2025 -
Fix collision solver to use correct motion parameters in static world boundary checks
#108343 opened
Jul 6, 2025 -
Fix argument order in GodotArea2Pair2D instantiation for broadphase pair
#108344 opened
Jul 6, 2025 -
Fix underculling of occulusion culling
#108347 opened
Jul 6, 2025 -
Add environment variable access defines to SDL linux build config
#108350 opened
Jul 6, 2025 -
Store editor log button state globally
#108351 opened
Jul 6, 2025 -
Fix incorrect light values on blend import
#108356 opened
Jul 6, 2025 -
Use square versions of distance/length where appropriate
#108358 opened
Jul 6, 2025 -
[4.3] Add `CLIP_SPACE_FAR` built-in to spatial shader
#108360 opened
Jul 6, 2025 -
Use inotify to detect devices for better reliability on Linux
#108364 opened
Jul 7, 2025 -
Fix: Multi-select for unwrapping uv2 for meshes
#108365 opened
Jul 7, 2025 -
Move 2D and 3D particle editors to the 2D and 3D folders
#108368 opened
Jul 7, 2025 -
[WIP] Presort text draw calls.
#108369 opened
Jul 7, 2025 -
Add `null` and range checks to `DisplayServerMacOSBase::clipboard_get()`.
#108372 opened
Jul 7, 2025 -
Fix the usage of libudev with SDL joystick input driver
#108373 opened
Jul 7, 2025 -
Deactivate orientation gizmo on window exit
#108374 opened
Jul 7, 2025 -
VRAM Uncompressed: Optimize channels when possible
#108375 opened
Jul 7, 2025 -
Fix division by zero in clearcoat specular BRDF
#108378 opened
Jul 7, 2025 -
Remove unused member variables in `EditorInspector`
#108379 opened
Jul 7, 2025 -
Update hover when changing editor tool
#108380 opened
Jul 7, 2025 -
Fix error when "Toggle Files Panel" in shader editor
#108381 opened
Jul 7, 2025 -
[3.x] mbedTLS: Update to mbedTLS 3.6.4
#108382 opened
Jul 7, 2025 -
[Web] Fix sample playback deletion and `AudioStreamPolyphonic` issue
#108384 opened
Jul 7, 2025 -
Fix wrong "location" substring matching when HTTP status is 301 or 302
#108387 opened
Jul 7, 2025 -
Add syncing of changes in editor's audio bus to the running game
#108388 opened
Jul 7, 2025 -
Document AudioStreamInteractive only supporting Ogg Vorbis and MP3 formats
#108389 opened
Jul 7, 2025 -
Add expression history to evaluator
#108391 opened
Jul 7, 2025 -
Clarify move_and_collide only returning a KinematicCollision2D if there is a collision
#108392 opened
Jul 7, 2025 -
[Android] Update the maven publishing configuration following the deprecation of the OSSHR service
#108393 opened
Jul 7, 2025 -
Fix main editor title after changing language
#108396 opened
Jul 8, 2025 -
Fix crash when creating voxel GI data
#108397 opened
Jul 8, 2025 -
[RTL] Add option to scroll follow visible characters.
#108399 opened
Jul 8, 2025 -
Specify Apache license version for Grisu2
#108400 opened
Jul 8, 2025 -
Draw guide lines over selection and focus styleboxes
#108401 opened
Jul 8, 2025 -
Restore Anchors Only preset mode
#108403 opened
Jul 8, 2025 -
Remove unnecessary newlines from key tooltip
#108404 opened
Jul 8, 2025 -
LightmapGI: Allow baking lightmap/shadowmask/directional textures with different texel densities
#108405 opened
Jul 8, 2025 -
Remove PropertyTweener start warning
#108410 opened
Jul 8, 2025 -
linux/bsd/mac: Use pkill to stop remote instance over SSH
#108412 opened
Jul 8, 2025 -
Add after_ready() function in gdscript
#108413 opened
Jul 8, 2025 -
Support defining unit tests in their own .cpp files
#108415 opened
Jul 8, 2025 -
docs: fixed typo
#108417 opened
Jul 8, 2025 -
Improve error when `update_doc()` fails
#108418 opened
Jul 8, 2025 -
Metal: Fix `texture_get_data` other linear formats
#108422 opened
Jul 8, 2025
66 Issues closed by 25 people
-
Engine.is_editor_hint() broken in 4.5beta2
#108414 closed
Jul 8, 2025 -
Inconsistent audio with AudioStreamPlayer3D
#58837 closed
Jul 8, 2025 -
Download links for 4.5 beta 2 are broken
#108385 closed
Jul 8, 2025 -
Colision shape 3d issue
#108411 closed
Jul 8, 2025 -
Problems with exporting project that use SVG as XML
#108408 closed
Jul 8, 2025 -
`RefCounted` releases itself if it is referenced in `NOTIFICATION_POSTINITIALIZE`
#108395 closed
Jul 8, 2025 -
Rich text table cell padding issue
#103228 closed
Jul 8, 2025 -
Enabling `rendering/viewport/hdr_2d` affects editor ui colors (in `Forward+`)
#108325 closed
Jul 7, 2025 -
`Mesh.surface_get_arrays` returns wrong index array when using empty vertex array
#108307 closed
Jul 7, 2025 -
TabContainer selects first tab (0) when current_tab == -1 and does not persist value of -1
#108223 closed
Jul 7, 2025 -
Unable to build Windows arm64 export template 4.5-beta2 / SDL3
#108345 closed
Jul 7, 2025 -
CSGCombiner3D baked mesh does not take on any materials
#108275 closed
Jul 7, 2025 -
NavigationObstacle3D.avoidance_enabled = false does not allow NavigationAgent3D to pass
#108259 closed
Jul 7, 2025 -
Asset Library Failed to get repository configuration on Arch Linux with distro provided package
#107754 closed
Jul 7, 2025 -
Modifying JSON files in Godot 4.4.1-stable does not save the file as it is written.
#108361 closed
Jul 7, 2025 -
abstract class doesn't work any longer
#108376 closed
Jul 7, 2025 -
Changing any text_editor/theme/highlighting value changes the color theme to Godot 2
#108366 closed
Jul 7, 2025 -
Too high load when using OmniLight3D lighting
#108292 closed
Jul 7, 2025 -
Area3D.get_overlapping_bodies() doesn't detect StaticBodies with Jolt
#108346 closed
Jul 6, 2025 -
Default XR action map broken in webXR on Quest 3
#96016 closed
Jul 6, 2025 -
InputEventPanGesture always spreads to unhandled input
#108310 closed
Jul 6, 2025 -
Debug window scaling not behaving as expected when set to - mode = viewport, aspect = expand
#108319 closed
Jul 6, 2025 -
Overlapping lines and text in AnimationPlayer editor Call Method track
#62984 closed
Jul 5, 2025 -
AnimationPlayer track values overlapping
#27244 closed
Jul 5, 2025 -
Request for translation synchronization Godot Reference, Godot Document, and Godot Engine.
#108301 closed
Jul 5, 2025 -
HiDPI Settings Cause macOS Crash on 4.4
#106106 closed
Jul 4, 2025 -
Meshes baked from CSG nodes always have smooth normals (regression)
#108289 closed
Jul 4, 2025 -
Selecting the Forward Plus Renderer as the web renderer results in a black screen with no errors
#108226 closed
Jul 4, 2025 -
`TextEdit.get_pos_at_line_column` returns wrong value
#108269 closed
Jul 4, 2025 -
GPUParticles2D resize when `emitting` is enabled
#107575 closed
Jul 4, 2025 -
GPUParticles3D resize when is_emitting is toggled
#104511 closed
Jul 4, 2025 -
Error spam Condition ' p_size < 0 ' is true. when setting internal_vertices in Polygon2D
#31351 closed
Jul 4, 2025 -
SpringBoneSimulator3D Usability and API Pain Points for Mass Physics Bone Setup
#108267 closed
Jul 4, 2025 -
Godot 4.5-beta2 Windows .NET package seems to contain beta1 version instead of beta2
#108190 closed
Jul 3, 2025 -
Web Export with auto playing interactive audio stream crashes (4.4+)
#104645 closed
Jul 3, 2025 -
Jittering in Camera2D movement on camera limit (right) area
#107553 closed
Jul 3, 2025 -
Fuzzy 3D scene with mobile renderer on Intel GPU on Linux
#107716 closed
Jul 3, 2025 -
GPUParticlesAttractors ignore cull mask layers
#108238 closed
Jul 3, 2025 -
Export Error with .NET 9 on iOS
#100123 closed
Jul 3, 2025 -
Toggleable Group Checkbox Doesn't Update in Inspector After External Change
#107826 closed
Jul 3, 2025 -
Error type does not highlight when used in a function parameter
#102145 closed
Jul 3, 2025 -
LSP completion for @rpc annotation triggers error Cannot get class '@GDScript'
#75423 closed
Jul 3, 2025 -
Editor sections enable checkboxes loss keyframe buttons
#107891 closed
Jul 3, 2025 -
Killed/invalid subtween causes error and prevents rest of tween from running
#107688 closed
Jul 3, 2025 -
Camera2D limit are wonky in 4.5beta compared to 4.4
#107988 closed
Jul 3, 2025 -
Typed array initialized with same values in 2 different instances sharing the same reference
#93986 closed
Jul 3, 2025 -
resource_local_to_scene not working in arrays. Still in 4.3 dev 5?
#90597 closed
Jul 3, 2025 -
Opening quick filter (double Shift) in fullscreen mode breaks editor in OSX (Sonoma)
#108138 closed
Jul 3, 2025 -
4.5.beta2 Windows .NET download link has incorrect version
#108232 closed
Jul 3, 2025 -
Can't connect to Google Play Billing Service on 4.5?
#108193 closed
Jul 3, 2025 -
AnimationPlayer shows Vector3 editor for float-only rotation_degrees:x track
#108221 closed
Jul 2, 2025 -
Godot 4.5.dev5.mono.official crashes on @GDScript and @GlobalScope help file access
#108217 closed
Jul 2, 2025 -
Godot mobile App freezes on adding the Keys using + in the Input Map.
#108194 closed
Jul 2, 2025 -
[3.6] Cannot set any `Script` resources into user-defined `export` parameters
#104126 closed
Jul 2, 2025 -
Unable to close previous BBCode tags if new ones are opened - RichTextLabel
#108195 closed
Jul 2, 2025 -
Cross-compiling for iOS on Linux - how to use actool?
#108176 closed
Jul 2, 2025 -
Messed up animation when importing 3D scene DAE
#14399 closed
Jul 2, 2025
79 Issues opened by 73 people
-
String.num_scientific does not work as expected
#108425 opened
Jul 9, 2025 -
Pause/Suspend not synchronized
#108424 opened
Jul 9, 2025 -
RichTextLabel - get_content_height() and get_content_width() now ignores visible_ratio (regression)
#108423 opened
Jul 9, 2025 -
Visual issue with scale of particles from CPUParticles2D when particle_flag_align_y is set to true
#108421 opened
Jul 8, 2025 -
GridMap.get_orthogonal_index_from_basis should be static
#108420 opened
Jul 8, 2025 -
Scene viewer does not scroll when moving Node
#108416 opened
Jul 8, 2025 -
Script editor: Method tooltips blocks mouse-wheel scrolling when open in 4.5
#108409 opened
Jul 8, 2025 -
Texture2D importing doesn't expose compress/normal_map even though it still uses it.
#108406 opened
Jul 8, 2025 -
get_node: "Node not found" (MultiplayerSynchronizer) While Adding Child To Scene
#108402 opened
Jul 8, 2025 -
Text editor caret word skip is asymmetrical depending on direction
#108398 opened
Jul 8, 2025 -
ReflectionProbe doesn't work in XR with Compatibility Renderer
#108394 opened
Jul 8, 2025 -
Crash when creating VoxelGI data as a non-external subresource since version 4.5-beta1.
#108390 opened
Jul 7, 2025 -
[iOS] LineEdit forces uppercase on first letter even with EMAIL_ADDRESS or PASSWORD keyboard type
#108383 opened
Jul 7, 2025 -
Crash in DisplayServer.clipboard_get() on macOS with invalid cleared clipboard state
#108370 opened
Jul 7, 2025 -
Hot-plugging third-party devices that use Nintendo's mapping scheme may not be detected
#108362 opened
Jul 7, 2025 -
Double Precision GPU Particles Scale Over Time Broken
#108359 opened
Jul 6, 2025 -
Some BMFont characters have a solid line of pixels at the top or bottom when rendered
#108357 opened
Jul 6, 2025 -
Web: Experimental Virtual Keyboard Does Not Work With LineEdit/TextEdit in SubViewport
#108355 opened
Jul 6, 2025 -
[GraphNode] queue_free() triggers error: Attempt to disconnect a nonexistent connection.
#108349 opened
Jul 6, 2025 -
SVG is not fully supported
#108348 opened
Jul 6, 2025 -
ConcavePolygonShape2D segments array cannot be properly edited in Inspector
#108338 opened
Jul 6, 2025 -
When folder is renamed the use_external and save_to_file paths in import files are not updated
#108334 opened
Jul 6, 2025 -
Saving Bone Transforms when AnimationTree is active is polluting Version Control
#108333 opened
Jul 6, 2025 -
ColorPicker puts values into wrong places in code
#108331 opened
Jul 6, 2025 -
Remove result button for files is not functional in `FindInFilesPanel` in replace mode
#108330 opened
Jul 6, 2025 -
RAW Hazard Validation Error in FastNoiseLite
#108317 opened
Jul 5, 2025 -
Autocompletion doesn't find class in some parts of file
#108316 opened
Jul 5, 2025 -
Error when selecting "Toggle Files Panel" in shader editor
#108315 opened
Jul 5, 2025 -
Log spam "Failed to bind socket. Error: 3."
#108313 opened
Jul 5, 2025 -
[4.5.beta2] SteamDeck controller not detected/not working anymore. (regression)
#108311 opened
Jul 5, 2025 -
Imprecise drop position indication in trees
#108309 opened
Jul 5, 2025 -
subwindow steals first mouse/tap event when emulating mouse->touch or touch->mouse
#108300 opened
Jul 5, 2025 -
Crash when creating UniformSet if RDUniform's uniform_type is invalid
#108298 opened
Jul 5, 2025 -
The method Node3D.get_gizmos() does not get the gizmo for Node3D class, but only subclass nodes.
#108296 opened
Jul 4, 2025 -
A custom resource loading another resource via an @export var default fails in exported builds.
#108294 opened
Jul 4, 2025 -
Particles do not appear when spawning on the edge of a GPUParticlesAttractor with zero attenuation
#108293 opened
Jul 4, 2025 -
DAP: `request_seq` in responses is a float (regression)
#108288 opened
Jul 4, 2025 -
ViewportTexture shader parameter breaks after project reload
#108286 opened
Jul 4, 2025 -
Fragment shader compilation internally failed on Compatibility with `opengl3_angle`
#108283 opened
Jul 4, 2025 -
Shader Editor panel opens by default when launching a project
#108282 opened
Jul 4, 2025 -
Unpredictable scene tiles initialization behavior when using 'update_internals' method
#108279 opened
Jul 4, 2025 -
Filtering the SceneTree doesn't show nodes in SceneTree order
#108278 opened
Jul 4, 2025 -
Handle of propertie's sliders in Animation Tree editor does not follow the cursor depending on scale
#108274 opened
Jul 4, 2025 -
Ambient sky cubemap array bleeds colors
#108273 opened
Jul 4, 2025 -
Wrong runtime path formatting on Windows for Meta XR Simulator
#108272 opened
Jul 4, 2025 -
Crashes and engine slowdown when using shaders with documentation comments
#108270 opened
Jul 4, 2025 -
Custom resources with overridden constructors (with params) become null at runtime when exported
#108266 opened
Jul 4, 2025 -
SoftBody3D recomputes rest edge lengths when disabled and re-enabled
#108258 opened
Jul 3, 2025 -
Navigation required a "get_final_position()" for work
#108256 opened
Jul 3, 2025 -
Window width/height override degrades performance when base viewport w/h is low resolution
#108253 opened
Jul 3, 2025 -
NavigationAgent3D avoidance disregards Keep Y Velocity when navigation has finished; breaks gravity
#108252 opened
Jul 3, 2025 -
More than 32 Decals present in the scene cause the sorting offset to be ignored.
#108248 opened
Jul 3, 2025 -
Errors when using is_instance_id_valid() and ways to debug objects/memory map
#108246 opened
Jul 3, 2025 -
Bad text visibility in Filter Stack Variables view
#108244 opened
Jul 3, 2025 -
Can't inherit abstract class using inheritance tree selector when creating new script
#108242 opened
Jul 3, 2025 -
Sub-window cannot go fullscreen, if `Window.FLAG_NO_FOCUS` is set to `true` in inspector
#108241 opened
Jul 3, 2025 -
4.5 beta 2: Android editor texture_create slice size mismatch
#108237 opened
Jul 3, 2025 -
TextMesh Horizontal Alignment Right varying distance between characters
#108234 opened
Jul 3, 2025 -
Importing project from Godot 4.4-stable -> Godot 4.5-beta2 breaks VisualShader
#108233 opened
Jul 3, 2025 -
4.5.beta1: Thumbnail generation makes the inspector jump annoyingly, making it hard to click things
#108231 opened
Jul 3, 2025 -
Assigning a NoiseTexture3D to a Texture3D property prints an error
#108225 opened
Jul 3, 2025 -
TileSetScenesCollectionSource fails to instantiate new scenes when being modified during runtime
#108211 opened
Jul 2, 2025 -
Running a project does not always shift focus
#108210 opened
Jul 2, 2025 -
SoftBody3D uses outdated skeleton modifications
#108209 opened
Jul 2, 2025 -
audio/driver/output_latency has no effect on actual latency
#108204 opened
Jul 2, 2025 -
Button 'pressed' signal called twice delayed on double-click on non-focused window
#108203 opened
Jul 2, 2025 -
Default fonts alias switch on Windows
#108201 opened
Jul 2, 2025 -
Godot 4.5-beta2 `--version` command hangs on macOS without GUI session
#108198 opened
Jul 2, 2025 -
New `@abstract` syntax brеaks my spaghetti code
#108197 opened
Jul 2, 2025 -
`Custom arrow step` doesn't work properly for `SpinBox`
#108191 opened
Jul 2, 2025
362 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
`GraphEdit`/`GraphNode` Overhaul
#108099 commented on
Jul 8, 2025 • 97 new comments -
Animation track start and end offsets
#106882 commented on
Jul 3, 2025 • 34 new comments -
Add `CameraServer` `feeds_updated` signal, and document async behavior
#108165 commented on
Jul 7, 2025 • 19 new comments -
Fix "Create Custom Bone2D(s) from Node(s)" to create working bone chains
#107797 commented on
Jul 6, 2025 • 17 new comments -
Add the ability to expose nodes for direct access in instantiated scenes
#84018 commented on
Jul 8, 2025 • 14 new comments -
Implement `set_time_left` in Timer node
#107920 commented on
Jul 8, 2025 • 12 new comments -
Introduce new joypad features provided by SDL3 (WIP)
#107967 commented on
Jul 7, 2025 • 12 new comments -
Add optional delta parameter to move_and_slide
#84665 commented on
Jul 8, 2025 • 9 new comments -
Implement RasterizedMeshTexture (RenderingDevice)
#106331 commented on
Jul 7, 2025 • 7 new comments -
Warn when classes are registered out of order
#106873 commented on
Jul 3, 2025 • 7 new comments -
GLTF: MultiMeshInstance3D import
#107866 commented on
Jul 7, 2025 • 6 new comments -
Add "Use Local Space" option to the 2D editor
#107264 commented on
Jul 5, 2025 • 6 new comments -
Add panning to docks with the middle mouse button
#107150 commented on
Jul 8, 2025 • 6 new comments -
Improvements to multiple layer support
#108156 commented on
Jul 9, 2025 • 5 new comments -
Allow building the editor with 3D disabled, or without 3D Physics/Navigation.
#105579 commented on
Jul 6, 2025 • 5 new comments -
Rework editor docks
#106503 commented on
Jul 7, 2025 • 5 new comments -
Add a single-color procedural Texture2D resource
#108187 commented on
Jul 2, 2025 • 4 new comments -
Fix ScriptEditor inline colors float handling
#107904 commented on
Jul 8, 2025 • 4 new comments -
[Autocomplete] Avoid prepending literals when the character has already been typed
#107872 commented on
Jul 7, 2025 • 4 new comments -
Use create script dialog for script-type resources
#108180 commented on
Jul 3, 2025 • 4 new comments -
Add support for displaying `GridMap` collider in editor
#103005 commented on
Jul 8, 2025 • 4 new comments -
Refactor editor `EditorBottomPanel` to be a `TabContainer`
#106164 commented on
Jul 9, 2025 • 4 new comments -
Add ability to add new EditorSettings shortcuts
#102889 commented on
Jul 8, 2025 • 4 new comments -
Properly show detach script button when script is added via inspector
#108122 commented on
Jul 9, 2025 • 4 new comments -
Allow TabBar's navigation buttons to switch tabs instead of scrolling
#108078 commented on
Jul 3, 2025 • 3 new comments -
Add a Thumbnail Resizing scrollbar to the FileSystem Dock
#106663 commented on
Jul 4, 2025 • 3 new comments -
Select relevant 3D lights per mesh on GLES3 and Mobile renderers
#107234 commented on
Jul 8, 2025 • 3 new comments -
Fix: Tilemap tools not overriding main editor tools
#107843 commented on
Jul 7, 2025 • 3 new comments -
Fix opaque stencil rendering
#108044 commented on
Jul 3, 2025 • 3 new comments -
Add support for rotating scene tiles in TileMapLayer
#108010 commented on
Jul 3, 2025 • 3 new comments -
Add spherical harmonics sky
#108127 commented on
Jul 6, 2025 • 3 new comments -
GLTF: Read material texture "texCoord" property on import
#96748 commented on
Jul 4, 2025 • 3 new comments -
Add an ObjectDB Profiling Tool
#97210 commented on
Jul 8, 2025 • 3 new comments -
GDScript: Fix autocompletion issues with nested types
#94996 commented on
Jul 8, 2025 • 3 new comments -
Expose the signal when user select a file/folder in the FileSystemDock
#107275 commented on
Jul 8, 2025 • 3 new comments -
[macOS] Selectively bake specific shader variants for MoltenVK.
#107794 commented on
Jul 7, 2025 • 2 new comments -
Add support for per-shape physics materials
#100748 commented on
Jul 4, 2025 • 2 new comments -
Implement DirectionalLight3D cull masks in Compatibility
#107384 commented on
Jul 6, 2025 • 2 new comments -
Address remaining feedback on Android background transparency
#107473 commented on
Jul 8, 2025 • 2 new comments -
Highlight points on hover in the Polygon2D editor
#107890 commented on
Jul 3, 2025 • 2 new comments -
Allow Quick Open dialog to preview change in scene
#106947 commented on
Jul 5, 2025 • 2 new comments -
Add `label_transparent` property to EditorProperty
#58067 commented on
Jul 2, 2025 • 2 new comments -
Add vector components to 3D ruler tool
#106785 commented on
Jul 7, 2025 • 2 new comments -
Change how ImageTexture's image is defined
#89983 commented on
Jul 7, 2025 • 2 new comments -
AudioStreamEditor: Update preview when stream changed
#104956 commented on
Jul 8, 2025 • 2 new comments -
Fix viewport rotation gizmo aligned axis reversing
#101209 commented on
Jul 7, 2025 • 1 new comment -
Do not commit gizmo handles if no changes were made
#102317 commented on
Jul 8, 2025 • 1 new comment -
Make drag-and-dropped resources unique when holding Ctrl/Cmd in the editor
#107237 commented on
Jul 3, 2025 • 1 new comment -
Add the ability to cancel pan/zoom/orbit navigation
#105791 commented on
Jul 9, 2025 • 1 new comment -
Allow to disable `RenderingDevice` and/or its renderers while compiling
#103100 commented on
Jul 7, 2025 • 1 new comment -
Add a Scaling Modifier to scale animation Keys and Markers
#105151 commented on
Jul 8, 2025 • 1 new comment -
Display AnimationTree editor warnings when the node is disabled
#107468 commented on
Jul 2, 2025 • 1 new comment -
Fix gizmos from 3D editor plugins not applying changes to locked nodes
#104945 commented on
Jul 7, 2025 • 1 new comment -
QOI Image Support
#91263 commented on
Jul 3, 2025 • 1 new comment -
Improve auto-translation of the rendering method selector
#107795 commented on
Jul 9, 2025 • 1 new comment -
GDScript: Don't get invalid dictionary key during completion
#108167 commented on
Jul 2, 2025 • 1 new comment -
Use `PER_MONITOR_DPI_AWARE` option if it's supported by OS
#86943 commented on
Jul 2, 2025 • 1 new comment -
GDScript: Be lenient with member names shadowing native classes
#108108 commented on
Jul 7, 2025 • 1 new comment -
Move WAV loading functionality to a `wav_loader` module with `dr_wav` (adds AIFF support)
#96545 commented on
Jul 4, 2025 • 1 new comment -
Blend Factor Specification in Shaders
#102366 commented on
Jul 7, 2025 • 0 new comments -
Swizzles for vector2, vector2i, vector3, and vector3i
#93012 commented on
Jul 7, 2025 • 0 new comments -
Add support for holes when triangulating HeightMapShape3D for navigation
#102215 commented on
Jul 7, 2025 • 0 new comments -
Condition editor viewport nav modifier checks on freelook / mouse is captured
#102055 commented on
Jul 8, 2025 • 0 new comments -
Remove redundant line when toggling cinematic preview
#102021 commented on
Jul 8, 2025 • 0 new comments -
Move editor viewport gizmos visibility logic out of process notification
#102020 commented on
Jul 8, 2025 • 0 new comments -
Add remove root node method to EditorScript
#93726 commented on
Jul 8, 2025 • 0 new comments -
Change VSRerouteNode mouse enter/exit from using signals to notifications
#101953 commented on
Jul 8, 2025 • 0 new comments -
Fix left click functions being available during freelook
#101820 commented on
Jul 7, 2025 • 0 new comments -
Fix editor viewport gizmos allowing input events to propagate, breaking focus
#101786 commented on
Jul 7, 2025 • 0 new comments -
Fix misleading InputEventMouseMotion Velocity documentation
#101501 commented on
Jul 8, 2025 • 0 new comments -
[Windows] Support output to HDR monitors
#94496 commented on
Jul 8, 2025 • 0 new comments -
Prevent instant transforms when region selecting or using ruler
#102478 commented on
Jul 7, 2025 • 0 new comments -
Allow creating GDExtension plugins from inside the Godot editor
#90979 commented on
Jul 3, 2025 • 0 new comments -
Make possible to generate a build profile from the command line
#103097 commented on
Jul 7, 2025 • 0 new comments -
Use multiple children in dock SplitContainers to make resizing consistent
#90439 commented on
Jul 8, 2025 • 0 new comments -
Allow SplitContainer to have more than two children
#90411 commented on
Jul 8, 2025 • 0 new comments -
Fix Image format RGB565 conversion and rendering
#103635 commented on
Jul 8, 2025 • 0 new comments -
Reimplent soft access restriction for members prefixed with `_`
#103768 commented on
Jul 7, 2025 • 0 new comments -
Add ability to transform nodes relative to the `active node`
#104233 commented on
Jul 9, 2025 • 0 new comments -
[Editor] Add support for displaying unsigned integers in the inspector
#89529 commented on
Jul 7, 2025 • 0 new comments -
Rename global transform notification to contain the word "global"
#104352 commented on
Jul 3, 2025 • 0 new comments -
Move server files into their subfolders
#89409 commented on
Jul 3, 2025 • 0 new comments -
Normalize path separators in error and warning logs on Windows
#104471 commented on
Jul 2, 2025 • 0 new comments -
GLTF: Fix node path to skinned meshes for KHR_animation_pointer
#104787 commented on
Jul 9, 2025 • 0 new comments -
Enable rendering with unbounded far distance
#99986 commented on
Jul 2, 2025 • 0 new comments -
Add support for deprecated symbols to language server and script editor
#100019 commented on
Jul 2, 2025 • 0 new comments -
Make tooltips from all editor modes inform about the selection menu shortcut
#99949 commented on
Jul 7, 2025 • 0 new comments -
Do not transform Node3D gizmos if the node is not visible in tree
#99874 commented on
Jul 8, 2025 • 0 new comments -
Fix `Camera3D` projection issues with `PROJECTION_FRUSTUM`, viewport 2d override and `KEEP_WIDTH`
#100121 commented on
Jul 5, 2025 • 0 new comments -
Allow using any-case constants in Expression
#100395 commented on
Jul 4, 2025 • 0 new comments -
Capitalize INF, -INF, and NAN in serializing
#100414 commented on
Jul 3, 2025 • 0 new comments -
Add ability to temporarily add a collision to a mesh behind the cursor to enable snapping/measuring functions
#100415 commented on
Jul 8, 2025 • 0 new comments -
Fix origin being included in per viewport grid visibility toggle, and add ability to hide it seperately
#100435 commented on
Jul 7, 2025 • 0 new comments -
[C#] Fix thread deadlock when using a worker thread to load a script with a generic base class
#99798 commented on
Jul 7, 2025 • 0 new comments -
Add `is_instance()` helper method to Node
#100437 commented on
Jul 8, 2025 • 0 new comments -
Integrate mimalloc allocator
#99686 commented on
Jul 7, 2025 • 0 new comments -
Store index for nodes with edited scene parents
#99614 commented on
Jul 7, 2025 • 0 new comments -
Add c# translation parser support
#99195 commented on
Jul 8, 2025 • 0 new comments -
Add TransformContainer
#98955 commented on
Jul 7, 2025 • 0 new comments -
Core: Bump C++ Standard to C++20
#100749 commented on
Jul 6, 2025 • 0 new comments -
Do not update editor gizmo transforms if they are hidden and not selectable
#98590 commented on
Jul 8, 2025 • 0 new comments -
LightmapGI: Save directional lightmaps as ldr textures
#100790 commented on
Jul 8, 2025 • 0 new comments -
Add iOS virtual controller support
#97530 commented on
Jul 2, 2025 • 0 new comments -
`AudioStreamPlaybackInteractive`: Add `clip_started`, `clip_ended` signals
#97349 commented on
Jul 7, 2025 • 0 new comments -
Fix being able to grab hidden transform gizmo handles
#100813 commented on
Jul 7, 2025 • 0 new comments -
Fix `_forward_3d_gui_input` not working with the preview camera
#100875 commented on
Jul 7, 2025 • 0 new comments -
Remove prompt to restart editor after changing custom theme
#100876 commented on
Jul 8, 2025 • 0 new comments -
Generic6DOFJoint3D: Rename FLAG_ENABLE_MOTOR to FLAG_ENABLE_ANGULAR_MOTOR
#96458 commented on
Jul 4, 2025 • 0 new comments -
Manually specify build tools for compiling godot
#101042 commented on
Jul 6, 2025 • 0 new comments -
Rename Select Mode to Transform Mode, and create a new Select Mode without transform gizmo
#101168 commented on
Jul 8, 2025 • 0 new comments -
Add `String::remove_string` method for convenience
#96226 commented on
Jul 5, 2025 • 0 new comments -
Allow to disable canvas instance ID checking in point intersection queries
#101300 commented on
Jul 7, 2025 • 0 new comments -
Fix for relative debug log paths
#95635 commented on
Jul 8, 2025 • 0 new comments -
Add documentation description about `"visionOS"` in `OS::get_name`
#108183 commented on
Jul 2, 2025 • 0 new comments -
Improve coverage estimation for `SpotLight3D`
#107993 commented on
Jul 7, 2025 • 0 new comments -
Reduce TileMapLayerEditor's undo/redo memory usage
#107969 commented on
Jul 7, 2025 • 0 new comments -
Add "Go to Next/Previous Keyframe" to Animation Edit menu
#107959 commented on
Jul 7, 2025 • 0 new comments -
Add property hint for displaying raw names
#107953 commented on
Jul 3, 2025 • 0 new comments -
Replace Inspector `pending` stack usage with loop
#107947 commented on
Jul 4, 2025 • 0 new comments -
Provide 'received headers' parameter for websocket server
#107871 commented on
Jul 9, 2025 • 0 new comments -
Minor Optimization to Occlusion Culling
#107839 commented on
Jul 8, 2025 • 0 new comments -
Always perform color correction and debanding on nonlinear sRGB values.
#107782 commented on
Jul 8, 2025 • 0 new comments -
Show description for editor setting overrides
#107692 commented on
Jul 5, 2025 • 0 new comments -
Allow editor plugins to modify run arguments and re-run from within project
#107671 commented on
Jul 4, 2025 • 0 new comments -
Show "No Translations Configured" message for empty translation preview menu
#107649 commented on
Jul 5, 2025 • 0 new comments -
[3.x] Change `ObjectID` to a `class` instead of `typedef`
#107629 commented on
Jul 2, 2025 • 0 new comments -
Use 64-bit offset/loop points in `AudioStreamWAV`
#107596 commented on
Jul 8, 2025 • 0 new comments -
ShaderCompiler: Optimize compilation error printing
#107547 commented on
Jul 5, 2025 • 0 new comments -
Expose `get_active_node()` in 3D editor
#107489 commented on
Jul 8, 2025 • 0 new comments -
[Web] Fix Emscripten for WebXR and update minimum version
#107460 commented on
Jul 8, 2025 • 0 new comments -
Allow `tab_rmb_clicked` to always work
#107440 commented on
Jul 7, 2025 • 0 new comments -
GDScript: More reliably detect cyclic inheritance in script classes
#108182 commented on
Jul 3, 2025 • 0 new comments -
Add `apple_platform` feature to check if running on apple platform
#108181 commented on
Jul 3, 2025 • 0 new comments -
Add missing layout_mode into the control.xml
#108179 commented on
Jul 2, 2025 • 0 new comments -
Use ProjectSettings path functions instead of hard-coded folder names in tests
#108170 commented on
Jul 7, 2025 • 0 new comments -
Allow moving nodes when they have different parents in SceneTreeDock
#108168 commented on
Jul 5, 2025 • 0 new comments -
libpng: Update to 1.6.49
#108135 commented on
Jul 2, 2025 • 0 new comments -
Optimize `AHashMap` for scalability
#108130 commented on
Jul 7, 2025 • 0 new comments -
Core: Handle disabled class detection in `ClassDB`
#108121 commented on
Jul 2, 2025 • 0 new comments -
Simplify `varray`
#108118 commented on
Jul 3, 2025 • 0 new comments -
Core: Restructure sanitizers
#108111 commented on
Jul 2, 2025 • 0 new comments -
Fix input Device switching issue in WASAPI Audio
#108087 commented on
Jul 3, 2025 • 0 new comments -
Fix shader function overloads with incorrect order
#108085 commented on
Jul 5, 2025 • 0 new comments -
Clamp number of dashes in draw_dashed_line
#108080 commented on
Jul 5, 2025 • 0 new comments -
Remove unused methods in `ResourceLoader`
#108076 commented on
Jul 2, 2025 • 0 new comments -
Fix crash on treeitem free
#108069 commented on
Jul 4, 2025 • 0 new comments -
Fix `AudioListener3D` not tracking velocity for doppler
#108051 commented on
Jul 7, 2025 • 0 new comments -
Cleanup editor translation related methods
#107999 commented on
Jul 5, 2025 • 0 new comments -
[WIP] Wayland: Implement game embedding
#107435 commented on
Jul 8, 2025 • 0 new comments -
Add support for custom font colors in the TabBar
#106263 commented on
Jul 8, 2025 • 0 new comments -
Fix docgen showing wrong parent class in some situations
#106256 commented on
Jul 2, 2025 • 0 new comments -
[3.x] Reset joy axes and buttons after joy disconnection
#106212 commented on
Jul 6, 2025 • 0 new comments -
Add capitalized `PRINT_VERBOSE` macro alongside the lowercase one
#106147 commented on
Jul 4, 2025 • 0 new comments -
[.NET] Add web export support
#106125 commented on
Jul 7, 2025 • 0 new comments -
Support overriding `speaker_mode` in `AudioServer`
#105934 commented on
Jul 8, 2025 • 0 new comments -
Improve edited scene layout direction detection.
#105835 commented on
Jul 9, 2025 • 0 new comments -
Add tool mode dependent Blender-style transform shortcut
#105809 commented on
Jul 8, 2025 • 0 new comments -
Remove `alt` key transforms in 3D to prevent navigation key conflicts
#105790 commented on
Jul 8, 2025 • 0 new comments -
Remove trailing newline in .import files when [params] section is empty
#105779 commented on
Jul 8, 2025 • 0 new comments -
Editor: Add some gizmo handles for `MeshInstance3D`
#105523 commented on
Jul 7, 2025 • 0 new comments -
Rename GraphEdit connection getter methods
#105443 commented on
Jul 5, 2025 • 0 new comments -
Web: Support creating and loading gziped pck and wasm files.
#105227 commented on
Jul 4, 2025 • 0 new comments -
Fix issues with `InputMap::load_from_project_settings()` when called in tool script
#105045 commented on
Jul 7, 2025 • 0 new comments -
Add warning for deprecated identifiers in GDScript
#104955 commented on
Jul 5, 2025 • 0 new comments -
Allow to change the color of canvas selection
#104860 commented on
Jul 7, 2025 • 0 new comments -
[macOS] Fix missing frame_changed signal to CameraFeed
#104809 commented on
Jul 7, 2025 • 0 new comments -
Fix error when updating a global animation library list
#107430 commented on
Jul 7, 2025 • 0 new comments -
Fix TabContainer Editor theming and remove Debugger style hacks
#107395 commented on
Jul 7, 2025 • 0 new comments -
Visual feedback update for viewport rotation gizmo.
#107343 commented on
Jul 4, 2025 • 0 new comments -
Add game speed controls to the embedded game window
#107273 commented on
Jul 8, 2025 • 0 new comments -
Implement audio absolute time (DSP time) and scheduled play
#107226 commented on
Jul 7, 2025 • 0 new comments -
Fix AddressSanitizer: heap-buffer-overflow with embree buffer padding
#107006 commented on
Jul 8, 2025 • 0 new comments -
Unique Node IDs (take 2)
#106837 commented on
Jul 3, 2025 • 0 new comments -
Add the ability in 3D to collision snap faces to the normal of a target node
#106835 commented on
Jul 9, 2025 • 0 new comments -
Add multi-node 3D collision based snapping
#106794 commented on
Jul 7, 2025 • 0 new comments -
Add CameraFeed support for Web
#106784 commented on
Jul 3, 2025 • 0 new comments -
Support CameraFeed format on macOS
#106777 commented on
Jul 6, 2025 • 0 new comments -
Add `insert_item` method to ItemList
#106707 commented on
Jul 7, 2025 • 0 new comments -
Change snap settings to not use LineEdits
#106684 commented on
Jul 2, 2025 • 0 new comments -
Register `DOCK_SLOT_BOTTOM` with `EditorDockManager`
#106426 commented on
Jul 8, 2025 • 0 new comments -
Fix some EditorPropertyEasing presets not translated
#106425 commented on
Jul 8, 2025 • 0 new comments -
Increase float precision in the editor inspector for Quaternions
#106352 commented on
Jul 5, 2025 • 0 new comments -
Clarify intrinsic/local Euler rotation order in 3D documentation
#106347 commented on
Jul 4, 2025 • 0 new comments -
[Editor] Allow selecting instanced scenes with select list
#87615 commented on
Jul 5, 2025 • 0 new comments -
GPUParticles2D offsets on collision with LightOccluder2D but ONLY when the Camera2D node is rotated.
#92049 commented on
Jul 5, 2025 • 0 new comments -
Cmd-W shortcut not working in Editor
#86200 commented on
Jul 5, 2025 • 0 new comments -
AudioStreamWAV locked to 8bit despite having a 16bit option
#83912 commented on
Jul 5, 2025 • 0 new comments -
[Regression] ResourceLoader.LoadThreadedRequest(scenePath) stuck at 0.5, infinite loop.
#99128 commented on
Jul 5, 2025 • 0 new comments -
Shader menu keeps closing with every change.
#88564 commented on
Jul 5, 2025 • 0 new comments -
Constant warning 'XCreateIC couldn't create wd.xic' when new editor popups are shown
#88239 commented on
Jul 5, 2025 • 0 new comments -
Godot 4.5 Dev5 and later not working
#108178 commented on
Jul 5, 2025 • 0 new comments -
LSP connection with external IDE updates only when opening Editor Window
#105751 commented on
Jul 5, 2025 • 0 new comments -
[TRACKER] Rendering issues at very long distances (numerical precision)
#98655 commented on
Jul 5, 2025 • 0 new comments -
SoftBody pinned point indices not corresponding to mesh vertices due to removal of duplicate mesh vertices
#26611 commented on
Jul 5, 2025 • 0 new comments -
Importing .glb with parent as RigidBody, cannot import a child CollisionShape3D
#79086 commented on
Jul 5, 2025 • 0 new comments -
.gdshaderinc files with filenames that match included macro name cause macro argument errors
#101029 commented on
Jul 5, 2025 • 0 new comments -
Safe save fails way too often
#40366 commented on
Jul 5, 2025 • 0 new comments -
MacBook trackpad panning and orbit are slow in 3D viewport
#75855 commented on
Jul 5, 2025 • 0 new comments -
4.5-beta1 crashes on Fedora / KDE Plasma / X11
#107741 commented on
Jul 4, 2025 • 0 new comments -
Switching from TAA to MSAA breaks compositor effects
#94348 commented on
Jul 4, 2025 • 0 new comments -
Smeary visuals with TAA on since switching my project to Godot 4.4
#103629 commented on
Jul 4, 2025 • 0 new comments -
Gridmap: Doing Cut operation generates a phantom tile
#107996 commented on
Jul 4, 2025 • 0 new comments -
Renaming a node with right click can rename wrong node
#108008 commented on
Jul 4, 2025 • 0 new comments -
CurveTexture.get_image() return null?
#86182 commented on
Jul 4, 2025 • 0 new comments -
Debug/Visible Navigation on a TileMapLayer with tiles which have a Navigation Layer set display nothing
#107737 commented on
Jul 4, 2025 • 0 new comments -
WebXR can no longer switch to XR mode in the Quest Browser
#107739 commented on
Jul 4, 2025 • 0 new comments -
[Godot v4.4] Gizmos exponentially increasing Draw Calls and Objects when turned on
#103676 commented on
Jul 7, 2025 • 0 new comments -
Inspector audio preview is tied to the master bus state
#28060 commented on
Jul 7, 2025 • 0 new comments -
First load extremely slow due to metal shader compliation (MTLCompilerService)
#106757 commented on
Jul 7, 2025 • 0 new comments -
Unclear Highlighting of Handles on CSGShape3D
#107097 commented on
Jul 7, 2025 • 0 new comments -
GodotPhysics and JoltPhysics calculates auto `center of mass` differently (and no docs about this)
#104898 commented on
Jul 7, 2025 • 0 new comments -
Corruption of .import ConfigFile settings when an external BoneMap was deleted.
#99910 commented on
Jul 7, 2025 • 0 new comments -
ProjectSettings.load_resource_pack hangs up UI on Android
#105009 commented on
Jul 7, 2025 • 0 new comments -
Dragging multiple custom Resources to exported array does not work
#86901 commented on
Jul 7, 2025 • 0 new comments -
Wayland editor documentation popups appear on screen's edge and generate errors
#107438 commented on
Jul 7, 2025 • 0 new comments -
OmniLight3D & SpotLight3D do not work on Intel Mac anymore (Forward+)
#107753 commented on
Jul 7, 2025 • 0 new comments -
Autocompletion not working as expected on InnerClass when Type Check?
#108045 commented on
Jul 7, 2025 • 0 new comments -
Draw calls will be increased a lot when using a custom font in Label (broken batching)
#104537 commented on
Jul 7, 2025 • 0 new comments -
[Godot 4.4] Moving a node from one SubViewPort node to another one crashes the game
#104294 commented on
Jul 7, 2025 • 0 new comments -
Godot 4.4.1 Crash on Quit is still not fixed.
#106228 commented on
Jul 7, 2025 • 0 new comments -
Dock icon on macOS Monterey gets duplicated every time it is manually moved
#60339 commented on
Jul 7, 2025 • 0 new comments -
Weird rendering artifacts in Android Editor only when running at my display's normal aspect ratio
#106182 commented on
Jul 7, 2025 • 0 new comments -
Non-deterministic CSG crash
#107994 commented on
Jul 7, 2025 • 0 new comments -
Native file dialogs do not prevent input from propagating to main window
#85047 commented on
Jul 6, 2025 • 0 new comments -
[4.4.dev3] Forward+ Vertex Lighting clipping on the bottom of viewport/camera/screen for some resolutions
#98440 commented on
Jul 6, 2025 • 0 new comments -
Godot LSP doesn't handle replies without methods (e.g. workspace/applyEdit after connecting a signal)
#105544 commented on
Jul 6, 2025 • 0 new comments -
Window flickering
#77337 commented on
Jul 6, 2025 • 0 new comments -
get_pos_at_line_column(line,col) giving incorrect Vector2 if column = 1
#82280 commented on
Jul 6, 2025 • 0 new comments -
Colliders not overlapping but colliding
#102971 commented on
Jul 4, 2025 • 0 new comments -
Tooltip popup + certain other text rendering causes window to freeze for ~500ms due to Vulkan layer initialization
#103087 commented on
Jul 3, 2025 • 0 new comments -
CSV file doesn't open in script editor when double-clicked in the Import dock
#94818 commented on
Jul 3, 2025 • 0 new comments -
Android Remote Deploy Does not Preview Node Transformations Done by Tools
#108177 commented on
Jul 3, 2025 • 0 new comments -
Property Usage flags for properties in non-@tool scripts differs in Editor from @tool or a running program
#108068 commented on
Jul 3, 2025 • 0 new comments -
Editor help `FindBar` may skip result when navigate to previous result
#103817 commented on
Jul 2, 2025 • 0 new comments -
Light values incorrect when scene imported from Blender
#92168 commented on
Jul 2, 2025 • 0 new comments -
Detail mask only applies UV1 even when set to UV2
#98321 commented on
Jul 2, 2025 • 0 new comments -
SoftBody3D: Disproportionate stretching by moving attachments causes flipped faces
#107061 commented on
Jul 2, 2025 • 0 new comments -
At startup `ERROR: editor/progress_dialog.cpp:169 - Do not use progress dialog (task) while flushing the message queue or using call_deferred()!`
#100900 commented on
Jul 2, 2025 • 0 new comments -
Type checking return type not working when returning a function
#108175 commented on
Jul 2, 2025 • 0 new comments -
FSR 2.2 TAA jitter still visible above 1x resolution scaling, even though it falls back to bilinear scaling
#107704 commented on
Jul 2, 2025 • 0 new comments -
3D Editor's Grid makes ghost lines with TAA AntiAliasing enabled (currently only in Forward+ renderer)
#108150 commented on
Jul 2, 2025 • 0 new comments -
Compilation failure with `lto=full` on Windows with MSVC `cl.exe`: LNK1248: image size exceeds maximum allowable size (FFFFFFFF)
#97815 commented on
Jul 2, 2025 • 0 new comments -
Resource owners is not visible if set as custom GUI theme
#108186 commented on
Jul 2, 2025 • 0 new comments -
Editor freezes when tileset texture region set to 1px, difficult to recover from
#108163 commented on
Jul 2, 2025 • 0 new comments -
Label3D/billboard fixed_size attribute ignored in XR project
#108188 commented on
Jul 2, 2025 • 0 new comments -
Vibration not working with Google Stadia controller
#94265 commented on
Jul 2, 2025 • 0 new comments -
"Copy Value" in Debugger > Stack Trace > Stack Variables does not copy anything
#108139 commented on
Jul 2, 2025 • 0 new comments -
[3.x] The editor scroll moves automatically without my input
#105898 commented on
Jul 2, 2025 • 0 new comments -
Godot does not detect rear analog triggers on the stadia controller.
#94585 commented on
Jul 2, 2025 • 0 new comments -
Nested array syntax highlighting broken for ConfigFile
#108160 commented on
Jul 2, 2025 • 0 new comments -
NavigationAgent2D GetCurrentNavigationPath returns empty unless IsNavigationFinished is called directly preceding the call
#104673 commented on
Jul 2, 2025 • 0 new comments -
Web Export fails with Basis Universal textures
#104497 commented on
Jul 4, 2025 • 0 new comments -
Broken: (Make Bone2D Nodes from Nodes)
#92227 commented on
Jul 4, 2025 • 0 new comments -
EditorInspectorPlugin does not work for Debug Inspectors
#108164 commented on
Jul 4, 2025 • 0 new comments -
Vulkan: GPUParticles2D attractors not implemented yet (unlike in GPUParticles3D)
#60909 commented on
Jul 4, 2025 • 0 new comments -
Spatial shader srgb -> linear hints not working for NoiseTexture2D
#104243 commented on
Jul 4, 2025 • 0 new comments -
Compute/texture demo is broken at current master version of Godot
#90174 commented on
Jul 4, 2025 • 0 new comments -
[3.x] Visual Server memory leak on Android device
#102235 commented on
Jul 4, 2025 • 0 new comments -
Character Models Breaking in Game
#103451 commented on
Jul 3, 2025 • 0 new comments -
Godot freezes since 4.4 on Android after loading for a while
#106024 commented on
Jul 3, 2025 • 0 new comments -
Breakpoints in scene _ready() function get deleted when a breakpoint is set in an autoload _ready() function.
#104424 commented on
Jul 3, 2025 • 0 new comments -
Editor creates temporary copy of `GDExtension` DLL within regular project files
#108158 commented on
Jul 3, 2025 • 0 new comments -
Debugging does not work when project is Remote deployed to Android target
#106072 commented on
Jul 3, 2025 • 0 new comments -
Crashing at 2^24 Object Limit
#108152 commented on
Jul 3, 2025 • 0 new comments -
WASAPI audio driver produces ringing artifact when project's bit rate doesn't match device's sample rate
#46595 commented on
Jul 3, 2025 • 0 new comments -
Web editor not building with Emscripten 3.1.64
#100841 commented on
Jul 3, 2025 • 0 new comments -
Multiline selections do not work with Find in files
#108185 commented on
Jul 3, 2025 • 0 new comments -
Undesirable behavior with Window Stretch settings Integer mode and Expand Aspect
#108155 commented on
Jul 3, 2025 • 0 new comments -
On_mouse_enter and On_mouse_exited either doesn't get called on instanced object
#90015 commented on
Jul 3, 2025 • 0 new comments -
CustomCallables keep a references to an old free_func on hotreload
#105802 commented on
Jul 3, 2025 • 0 new comments -
[C#] Failed to add a custom resource loader error when performing rebuild
#104052 commented on
Jul 3, 2025 • 0 new comments -
Control.set_anchors_preset not work as expect
#66651 commented on
Jul 3, 2025 • 0 new comments -
Incorrect static library path in iOS .pbxproj for GDExtension
#108012 commented on
Jul 3, 2025 • 0 new comments -
Exclusive fullscreen causes massive cpu slowdowns in Compatibility Mode 2D
#106412 commented on
Jul 9, 2025 • 0 new comments -
Cannot create TEXTURE_USAGE_CPU_READ_BIT texture on Metal renderer
#108115 commented on
Jul 8, 2025 • 0 new comments -
Error "get_cached_object: Failed to get cached node from peer 1686838219 with cache ID 1." when removing node in MultiplayerSpawner's auto spawn list with client as authority
#101847 commented on
Jul 8, 2025 • 0 new comments -
TileMapLayer does not emit changed signal when cells are changed
#107342 commented on
Jul 8, 2025 • 0 new comments -
GDScript completion eats the word the caret is on
#101306 commented on
Jul 8, 2025 • 0 new comments -
CI / CD Headless Mono Export(s) don't work
#99558 commented on
Jul 8, 2025 • 0 new comments -
Some bottom editor don't hide properly
#80756 commented on
Jul 8, 2025 • 0 new comments -
RichText text scroll doesn't work properly when set to follow the text after shaping it
#104722 commented on
Jul 8, 2025 • 0 new comments -
WebsocketPeer not handling last message when server send that message right before closing the connection
#107442 commented on
Jul 8, 2025 • 0 new comments -
hint_depth_texture depth is always 0 when msaa enabled
#103425 commented on
Jul 8, 2025 • 0 new comments -
Engine fails silently when the debug log path contains a nonexistent directory
#95407 commented on
Jul 8, 2025 • 0 new comments -
Godot 3d editor appears to missing some how missing background and appears in pure pitch black
#82427 commented on
Jul 8, 2025 • 0 new comments -
Godot build with summator shared library failed.
#56887 commented on
Jul 8, 2025 • 0 new comments -
Emoji's don't seem to render on android 15
#103363 commented on
Jul 8, 2025 • 0 new comments -
[TRACKER] Audio Issues
#76797 commented on
Jul 8, 2025 • 0 new comments -
Reloading Scene with CSGPolygon3D in Path3D Causes "!is_inside_tree()" Error
#95401 commented on
Jul 8, 2025 • 0 new comments -
Support for Android SDK 35 for Godot 3.X
#108161 commented on
Jul 8, 2025 • 0 new comments -
Creating signals generates no code in external editor
#41283 commented on
Jul 8, 2025 • 0 new comments -
Exported PackedScene references become null after scene instancing
#104769 commented on
Jul 8, 2025 • 0 new comments -
Create a Plugin dialog can get lost behind its parent
#99588 commented on
Jul 8, 2025 • 0 new comments -
The Copy button in documentation code blocks has a broken hitbox
#99583 commented on
Jul 8, 2025 • 0 new comments -
KTX texture is imported darker as it is - sRGB to linear
#99589 commented on
Jul 8, 2025 • 0 new comments -
Add `use_debanding` render mode and property to spatial shaders
#87350 commented on
Jul 7, 2025 • 0 new comments -
Commit transforms done with editor gizmo on tool mode switch.
#86930 commented on
Jul 8, 2025 • 0 new comments -
Improve AudioStream looping
#86517 commented on
Jul 8, 2025 • 0 new comments -
Add `RequiredPtr<T>` to mark `Object *` arguments and return values as required
#86079 commented on
Jul 5, 2025 • 0 new comments -
Added initial dev container
#83791 commented on
Jul 8, 2025 • 0 new comments -
Area2D/3D Gravity: Replace point bool with a type enum, add Target gravity type
#82878 commented on
Jul 3, 2025 • 0 new comments -
Add "Ping-Pong" mode for `TileSet` animations
#82232 commented on
Jul 7, 2025 • 0 new comments -
Generate errors for getters that return no value
#79363 commented on
Jul 2, 2025 • 0 new comments -
Make Vector<T>::duplicate() const
#79140 commented on
Jul 3, 2025 • 0 new comments -
Allow CollisionShape nodes to be indirect children of bodies
#77937 commented on
Jul 4, 2025 • 0 new comments -
Use human-readable unique names for GraphEdit's internal nodes
#76563 commented on
Jul 4, 2025 • 0 new comments -
Add a project setting to enable render time measurements on root Viewport
#75394 commented on
Jul 8, 2025 • 0 new comments -
Use more explicit architecture compiler options on Linux
#64366 commented on
Jul 3, 2025 • 0 new comments -
Improve PCK loading filename handling
#59527 commented on
Jul 4, 2025 • 0 new comments -
Allow to customize TabContainer tabs in editor
#58749 commented on
Jul 6, 2025 • 0 new comments -
Add `detail_scale` and `detail_offset` properties to BaseMaterial3D
#54651 commented on
Jul 2, 2025 • 0 new comments -
Cleanup and simplify camera override API
#52285 commented on
Jul 6, 2025 • 0 new comments -
Allow disabling 2D when compiling export templates
#47054 commented on
Jul 6, 2025 • 0 new comments -
unexpected behaviour when using tile_map.set_cells_terrain_connect
#88142 commented on
Jul 9, 2025 • 0 new comments -
Intermittent editor freezes after upgrading to 4.4
#103780 commented on
Jul 9, 2025 • 0 new comments -
Godot 4.4 slow when running game in debug mode (Wayland)
#105688 commented on
Jul 9, 2025 • 0 new comments -
Horizontal positioning of control nodes work in reverse when a RTL language is chosen
#105823 commented on
Jul 9, 2025 • 0 new comments -
[3.x] HTML5: Deleted files reappear after page refresh
#63995 commented on
Jul 8, 2025 • 0 new comments -
Use-after-free of popup_pressing_edited_item when modifying tree items
#107774 commented on
Jul 7, 2025 • 0 new comments -
Editor crashes while CSV translation is open in LibreOffice Calc
#103827 commented on
Jul 7, 2025 • 0 new comments -
Mesh materials are not refreshed properly within an active scene when modified externally
#104937 commented on
Jul 7, 2025 • 0 new comments -
Generated trimesh collision shapes have debug fill enabled resulting in z-fighting
#99814 commented on
Jul 7, 2025 • 0 new comments -
MSVC error output through SCons has broken encoding with Chinese language
#104710 commented on
Jul 7, 2025 • 0 new comments -
Mesh scale does not apply to GridMap preview anymore since 4.4
#104247 commented on
Jul 7, 2025 • 0 new comments -
Crash when exceeding 64 reflection probes
#104291 commented on
Jul 7, 2025 • 0 new comments -
GDScript test suite fails with MinGW-LLVM build
#97377 commented on
Jul 7, 2025 • 0 new comments -
'text submitted' and 'text_changed' signals of 'LineEdit' unable handle in web.
#103771 commented on
Jul 7, 2025 • 0 new comments -
Aggressive LOD on skeleton makes it look like the weights don't work since 4.4
#103711 commented on
Jul 7, 2025 • 0 new comments -
Sprite2D with New ViewportTexture spam error to console
#103664 commented on
Jul 7, 2025 • 0 new comments -
"focus" theme property of ItemList Stylebox no longer displays correctly on 4.4
#103640 commented on
Jul 7, 2025 • 0 new comments -
Dev assert on editor exit: 1 shaders of type ParticlesShaderRD were never freed
#93344 commented on
Jul 7, 2025 • 0 new comments -
Android editor crash when interacting with some GUI elements
#94741 commented on
Jul 7, 2025 • 0 new comments -
Bugs with GDExtension API validation logic (`--validate-extension-api` command and CI)
#95858 commented on
Jul 7, 2025 • 0 new comments -
Opening 2D/3D scene when no scene was previously open no longer switches to 2D/3D viewport
#96535 commented on
Jul 7, 2025 • 0 new comments -
Nodes in typed dictionaries do not do not show changes in game made by code (4.4 dev 3 / C#)
#97850 commented on
Jul 7, 2025 • 0 new comments -
Successive calls to `CanvasItem.draw_primitive()` disregard the texture
#97586 commented on
Jul 7, 2025 • 0 new comments -
Unnecessary "Viewport Texture must be set to use it." errors while trying to set said ViewportTexture
#97225 commented on
Jul 7, 2025 • 0 new comments -
Vulkan graphics pipelines use excessive amount of memory on Galaxy S23
#101635 commented on
Jul 7, 2025 • 0 new comments -
Release event of a double click has double_click=false
#88872 commented on
Jul 7, 2025 • 0 new comments -
Memory leak on web when using "sample" playback type
#106098 commented on
Jul 7, 2025 • 0 new comments -
Autocomplete sometimes places undesired quotes
#86488 commented on
Jul 8, 2025 • 0 new comments -
[3.x] [Physics Interpolation] Interpolated triggered from outside physics process when using multi-threaded rendering.
#97175 commented on
Jul 8, 2025 • 0 new comments -
[3.x] Touch input causes FPS drop and stuttering on some iOS devices (Pro Motion?)
#76425 commented on
Jul 8, 2025 • 0 new comments -
[3.x] MeshInstance skeleton_path defaults to parent node, even if not a skeleton
#63210 commented on
Jul 8, 2025 • 0 new comments -
Changing Selected StyleBox BG Color in Tree hides guide line on the first column when Select Mode is Row
#98166 commented on
Jul 8, 2025 • 0 new comments -
Godot Randomly Crashes even when idle, Event Viewer says it's dxgi faulting
#99315 commented on
Jul 8, 2025 • 0 new comments -
ColorPickerButton.text not visible?
#79030 commented on
Jul 7, 2025 • 0 new comments -
Editor prints error about not finding editor nodes due to invalid MeshInstance3D Skeleton property
#102804 commented on
Jul 7, 2025 • 0 new comments -
HDR 2D changes the behavior of alpha blending (also affecting the editor UI)
#80868 commented on
Jul 7, 2025 • 0 new comments -
WAV AudioStream importer lacks BPM support
#108184 commented on
Jul 7, 2025 • 0 new comments -
display_server_windows.cpp - Parameter "hicon" is null.
#89712 commented on
Jul 7, 2025 • 0 new comments -
Inconsistent coloring of script members
#107941 commented on
Jul 7, 2025 • 0 new comments -
Asset Library error: `ERROR: Condition "!_check_request_url(p_method, p_url)" is true.` on some assets
#102960 commented on
Jul 7, 2025 • 0 new comments -
GLTF Lights import with wrong value due to specification change
#73624 commented on
Jul 7, 2025 • 0 new comments -
Godot + Steamdeck = the mouse region is clipped to the default device resolution
#102686 commented on
Jul 7, 2025 • 0 new comments -
Virtual keyboard height is wrong when making navigation bar permanently visible
#86663 commented on
Jul 7, 2025 • 0 new comments -
Lightmapping Crashes Engine
#86265 commented on
Jul 7, 2025 • 0 new comments -
SoftBody3D editor gizmo does not highlight pinned points correctly
#108149 commented on
Jul 7, 2025 • 0 new comments -
Class with a member variable with its own type causes a leak
#47770 commented on
Jul 7, 2025 • 0 new comments -
Baking directional lightmaps raises Too many pixels for Image exception
#107640 commented on
Jul 7, 2025 • 0 new comments -
TileMapLayer memory leak when using Bucket Tool
#107853 commented on
Jul 7, 2025 • 0 new comments -
Crash when save scene
#108003 commented on
Jul 7, 2025 • 0 new comments