Closed
Description
Tested versions
- Reproducible in v4.4.beta2.official [a013481] and v4.4.beta1.official [d33da79]
- Not reproducible in v4.3.stable.official [77dcf97]
System information
Godot v4.4.beta2 - Windows 10 (build 19045) - Multi-window, 3 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 32.0.15.6094) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 threads)
Issue description
When the remote scene tree is open in 4.4.beta1 or 4.4.beta2 when playing a game in editor with a big scene tree the whole editor lags every 1.x seconds (or at every debugger/remote_scene_tree_refresh_interval).
The issue is not present in v4.3.stable.official [77dcf97]
Also reproduced on:
- multiple game projects by multiple different people
- different machine: Godot v4.4.beta2 - Windows 11 (build 22631) - Multi-window, 3 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce MX450 (NVIDIA; 31.0.15.5274) - 11th Gen Intel(R) Core(TM) i7-11850H @ 2.50GHz (16 threads)
- 2D and 3D
- Forward+ and Compatibility Renderer
Steps to reproduce
- Clone https://github.com/lampe-games/godot-open-rts on newest commit on main branch a628ad3bb6a9a903587a181a7ee3300dbf735e81
- Open project in Godot v4.4.beta2
- Run Project
- In game click "Play" then click "Start"
- In Godot editor open the Remote Scene Tree
- Open script editor and open a bigger script with scroll bars like "Match.gd"
- Drag the scroll bars and notice the editor freeze at around every 1.x seconds (or at every debugger/remote_scene_tree_refresh_interval in the editor settings)
- You can also try other editor actions like editing a script or drag the new embedded floating game window to notice the lag
Minimal reproduction project (MRP)
https://github.com/lampe-games/godot-open-rts
on newest commit on main branch a628ad3bb6a9a903587a181a7ee3300dbf735e81
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Type
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Status
Bad