Closed
Description
Tested versions
- Found in: v4.4.stable.steam [4c311cb]
System information
Godot v4.4.stable (4c311cb) - Windows 10 (build 19045) - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 31.0.21921.1000) - AMD Ryzen 5 5600U with Radeon Graphics (12 threads)
Issue description
The tick asset on a default HSlider node is offset from the bounds, and instead starts extruding from the top of the slider background. This seems unintentional, since the ticks fit perfectly into the rect bounds.
There's also no way to manually fix this, as a property like “tick offset” or “tick size” doesn't exist.
Steps to reproduce
- Add an HSlider node to a scene and set the tick count > 0.