Closed
Description
Tested versions
Reproducible in
- Godot v4.4.stable
- Godot v4.3 custom
System information
Ubuntu 20.04.6 LTS (Focal Fossa) on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (nvidia; 535.183.01) - Intel(R) Core(TM) i7-10700KF CPU @ 3.80GHz (16 threads)
Issue description
Goal: re-baking multiple NavigationRegion3D nodes.
Problem:
Cannot bake maps with the editor, if a second node is selected. This behaviour is inconsistent with e.g. MeshInstance3D:
When I create e.g. collision objects for all selected MeshInstance3D nodes using the "Mesh" menu, then all valid selections get them.
Note: The "Mesh" menu options is also visible if you select a Node3D node, for example, i.e. the type of other nodes does not matter.
Steps to reproduce
select.mp4
Minimal reproduction project (MRP)
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