Description
Tested versions
Reproducible: 4.4.stable, 4.5.dev1
System information
Godot v4.4.stable - Windows 11 (build 26100) - Multi-window, 1 monitor - OpenGL 3 (Compatibility) - NVIDIA GeForce GTX 1660 Ti (NVIDIA; 32.0.15.5585) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 threads)
Issue description
Sometimes when reloading a project that has errors on load, not every line gets printed as you can see below. Initially I thought the errors were not getting thrown, but as you can see in the video, the errors did get thrown, but when only 3 errors are printed, it still says 4 errors. Upon pressing the visibility twice (turning it off and back on) it actually shows the full printed errors. Sadly, this bug is random, and you can't actually tell when it will happen.
error_not_printed.mp4
Steps to reproduce
- Import MRP
- Open
some_resource.gd
(this will be our error maker) - Reload the project and pray you get fewer than 4 errors printed
It may take a while to reproduce the bug because of how fickle it is
Minimal reproduction project (MRP)
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