Closed as duplicate of#30302
Closed as duplicate of#30302
Description
Tested versions
4.5
System information
Godot v4.5.dev.mono - EndeavourOS SMP PREEMPT_DYNAMIC Sun, 23 Mar 2025 17:17:30 +0000 on Wayland - X11 display driver, Multi-window, 1 monitor - Vulkan (Mobile) - integrated AMD Radeon Graphics (RADV RENOIR) - AMD Ryzen 7 4800U with Radeon Graphics (16 threads)
Issue description
In editor when using a tool script to save different PortableCompressedTexture2D
s to the same path, the PortableCompressedTexture2D
doesn't update both in inspector and 2d editor.
Steps to reproduce
In the MRP, there is a tool script attached to a Node2D. Try to re-save the PortableCompressedTexture2D
by switching the Node2D's switch_save
property, then the texture doesn't update. Only if you run the scene or restart the editor.
Minimal reproduction project (MRP)
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Type
Projects
Status
Done