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Visual Graph Shader Editor: Option button list does not scale correctly when zoom out #106090

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@Zehir

Description

@Zehir

Tested versions

  • Reproductible in : 4.5.dev3
  • Not reproductible in 4.4.1.stable

System information

Godot v4.5.dev3 - Windows 11 (build 26100) - Multi-window, 2 monitors - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 32.0.15.7628) - 12th Gen Intel(R) Core(TM) i9-12900K (24 threads)

Issue description

The nodes that have a option button, when clicking on them to display the list of items the labels have not the correct scale when the view is zoomed out.

Steps to reproduce

  • Create a Texture2D node
  • Zoom out the view
  • Click on the first option

With Godot 4.4.1 we get:

Image

With Godot 4.5.dev3 we get:

Image

The text here match the node size but not the box.

I am not sure what is the expected beavior here but in both case there is something wrong. Either it's the box that should match the text size or the text to be bigger like in 4.4.1

Minimal reproduction project (MRP)

Not related to a project

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