Closed
Description
Tested versions
- Reproducable on Godot v4.4.1.stable.arch_linux
System information
Godot v4.4.1.stable unknown - Arch Linux (KDE Plasma Wayland as DE) #1 SMP PREEMPT_DYNAMIC Fri, 09 May 2025 17:20:29 +0000 on Wayland - Wayland display driver, Single-window, 1 monitor - Vulkan (Mobile) - integrated AMD Radeon Graphics (RADV RENOIR) - AMD Ryzen 5 5600H with Radeon Graphics (12 threads)
Issue description
I have Emulate Touch From Mouse turned on and use the following function to get start and end point of a drag:
var startpos = null
var endpos = null
func _input(event: InputEvent) -> void:
if event is InputEventScreenTouch:
if event.is_pressed():
startpos = event.get_position()
if event.is_released():
endpos = event.get_position()
_launch(startpos, endpos)
When end of drag is inside the game window, it passes it to _launch in no time, but when it's outside of the window - it takes a second or so. This issue is not present on X11 or Windows builds of the game run under Wine in Wayland native mode
Steps to reproduce
- Enable Wayland in project settings
- Enable Emulate Touch From Mouse
- Use the code below in a node of a scene
- Click and hold LMB in the game window, move it out of the window and release it
func _input(event: InputEvent) -> void:
if event is InputEventScreenTouch:
if event.is_released():
print("End of drag")