Closed
Description
Tested versions
Reproducible in: 4.4.1.stable and 4.5.dev4
System information
Godot v4.5.dev4 - Windows 11 (build 22631) - Multi-window, 1 monitor - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 32.0.15.6614) - 12th Gen Intel(R) Core(TM) i7-12700KF (20 threads)
Issue description
When there are more than 2 LightmapGI nodes on the screen, lightmaps start flickering and loading/unloading randomly.
According to the documentation the limit should be 8 instances, which work for both the Compatibility renderer and Forward+ but not for Mobile.
This issue is accompanied by a one line PR that aims to fix it: #106907
lightmap_bug.mp4
Steps to reproduce
Open the MRP and run the game (F5)