Description
Tested versions
v4.4.1.stable.official [49a5bc7]
System information
Godot v4.4.1.stable - Windows 10 (build 19045) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 3GB (NVIDIA; 32.0.15.7247) - Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz (4 threads)
Issue description
2025-06-09.13-00-58.mp4
If you create a chain out of RemoteTransform3D nodes, only the first one will correctly follow the main node. The rest will lag behind (in a consistent manner). Pausing the game makes the nodes snap into their correct places
I attached a repro project
Steps to reproduce
Add 3 nodes (I used MeshInstance3D)
Add a child RemoteTransform3D to the first 2 nodes.
Make the first RemoteTransform3D point to the second node. Make the second RemoteTransform3D point to the third node
Observe that the third node lags behind when moving the first node