Closed
Description
Tested versions
- Reproducible in v4.4.1.stable
System information
Godot v4.4.1.stable - macOS Sequoia (15.5.0) - Multi-window, 1 monitor - Metal (Forward+) - integrated Apple M4 (Apple9) - Apple M4 (10 threads)
Issue description
On my Win11 system, OS.create_instance([])
works fine, basically the same as OS.create_process(OS.get_executable_path(), [])
.
However, on MacOS, the OS.create_instance([])
method will create a new editor instance, instead of a new game process.
Steps to reproduce
extends Node
func _on_create_instance_pressed() -> void:
OS.create_instance([scene_file_path])
func _on_create_process_pressed() -> void:
OS.create_process(OS.get_executable_path(), [scene_file_path])
Minimal reproduction project (MRP)
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Metadata
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Type
Projects
Status
Done