Skip to content

Some project settings and export preset settings can't be localized (GDScript and shader warnings, Android export permissions) #107505

Closed
@Maksim2005UA

Description

@Maksim2005UA

Tested versions

Any version Godot 4, For example Godot 4.4 or Godot 4.5

System information

Android 11, 2/32 GB Meditek Hello A22, PowerVR G8300, Godot 4.5 dev5

Issue description

Hello developers, I have a question.
I found even more unfinished translations in your engine. Godot Engine, this is not only for setting up a project for debugging code, but also for exporting to any platform where the application's permission is found.
If anything, I have already fixed this error myself with the reference to the class related to the non-working button in Godot Reference Class, I hope it will work after this change, as I have already done a full check for the reference to the class, and have already fixed it.
So be kind if you can, I'll give you more screenshots than before, because there's still a lot of untranslated text, or it has some unknown errors, or something.Weblate doesn't notice the lines, so I hope you fixed this mistake, because I did my job, so I thank you early.

  • anything, I'll give as many screenshots as I can.

  • Image

  • Image

  • Image

  • Image

Image

  • Image

Steps to reproduce

Where the project settings, debugging in the scripts, I found unfinished translation of texts.
And also in the export platform, for example Android, I noticed there are still untranslated text from the app permissions, even on any platform where the lines are not translated

Minimal reproduction project (MRP)

I wasn't on the project itself, because I was on the website, or I noticed it myself on the editor.

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions