Open
Description
Tested versions
Godot Engine v4.5.beta.custom_build.46c495ca2
System information
Ubuntu 24.04 nvidia 2060
Issue description
When baking directional lightmap in MRP with texel density = 10 raises exception below. Same bake without directional bakes just fine even to texel density = 20
ERROR: Too many pixels for Image. Maximum is 16777216x16777216 = 268435456 pixels.
ERROR: core/io/image.cpp:2888 - Condition "dsize == 0" is true.
ERROR: core/io/image.cpp:2888 - Condition "dsize == 0" is true.
ERROR: core/io/image.cpp:2888 - Condition "dsize == 0" is true.
ERROR: core/io/image.cpp:2888 - Condition "dsize == 0" is true.
ERROR: core/io/image.cpp:2888 - Condition "dsize == 0" is true.
ERROR: core/io/image.cpp:2888 - Condition "dsize == 0" is true.
ERROR: core/io/image.cpp:2888 - Condition "dsize == 0" is true.
ERROR: core/io/image.cpp:2888 - Condition "dsize == 0" is true.
ERROR: Image format not supported for saving as EXR. Consider saving as PNG.
ERROR: Saving EXR failed.
ERROR: scene/3d/lightmap_gi.cpp:871 - Condition "save_err" is true. Returning: LightmapGI::BAKE_ERROR_CANT_CREATE_IMAGE
ERROR: scene/3d/lightmap_gi.cpp:1291 - Condition "save_err != BAKE_ERROR_OK" is true. Returning: save_err
Steps to reproduce
Use MRP.
bake directional lightmap at 10 texel density
Minimal reproduction project (MRP)
https://drive.google.com/file/d/1x-mvEmF4oaU53j43FKGmysFu9pcENvSh/view?usp=sharing