Closed
Description
Tested versions
- Reproducable in 4.5-beta (46c495c)
- 4.5-dev5 gives completely wrong results but I think that is an already fixed regression
- Works correctly in 4.5-dev3 , not sure about dev4
System information
Windows 11 - SteamVR - SteamLink on Quest 3
Issue description
Noticed that the output to screen has suddenly gone wrong in SteamVR.
Preview on screen is in the wrong color space (looks like missing sRGB conversion, which would likely also lead to banding in headset in dark scenes).
Colors in headset are correct and match editor.
Compatibility in 4.5-beta (wrong):
Mobile rendere in 4.5-beta (correct):
Compatibility in 4.5-dev3 (correct):
(I tested dev5 as well but that completely wrecked things)
Steps to reproduce
Open up any OpenXR project in compatibility renderer.
Minimal reproduction project (MRP)
Project used for screenshots is: https://github.com/godotengine/godot-demo-projects/tree/master/xr/openxr_hand_tracking_demo
Metadata
Metadata
Assignees
Type
Projects
Status
Release Blocker
Status
Done