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Description
Tested versions
Reproducible in v4.4.1.stable.official [49a5bc7]
System information
Godot v4.4.1.stable - Windows 10 (build 19044) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 32.0.15.7652) - 11th Gen Intel(R) Core(TM) i5-11400H @ 2.70GHz (12 threads)
Issue description
Calling WorkerThreadPool.add_group_task
with tasks_needed = -1
and high_priority = true
cause the app to freezes until all group tasks are finished at the same time. WorkerThreadPool
should not block the main thread even when all its threads are busy.
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
WorkerThreadPool.add_group_task(do, 100, -1, false) # doesn't freeze, call a few 'do' task a time
#WorkerThreadPool.add_group_task(do, 100, -1, true) # freezes
func do(idx: int) -> void:
for i in 10000000:
pass
print(idx)
Steps to reproduce
Run the small code snipet above.
Minimal reproduction project (MRP)
See above.
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