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4.5.beta1 shader error #107711

Closed as duplicate of#107590
Closed as duplicate of#107590
@jinyangcruise

Description

@jinyangcruise

Tested versions

  • Reproducible in v4.5.beta1.official [46c495c]
  • Not reproducible in v4.5.dev5.official [64b0990]

System information

Godot v4.5.beta1 - Windows 11 (build 26100) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 32.0.15.6636) - 13th Gen Intel(R) Core(TM) i5-13600KF (20 threads) - 47.84 GiB memory

Issue description

Edit: I noticed there is a parameter tex_vtx_7 but obviously it should not exist. I can't remember how this came but v4.5.dev can accept this.
Edit2: It turned out that some nodes are missing in the visual shader. Only some nodes are shown:
Edit3: Check my first comment below.

Image

Image

A visual shader not work in v4.5.beta1.

before v4.5beta1
Image Image
- Image
- Image

Steps to reproduce

  1. open MRP
  2. open vfx_烟雾.tscn
  3. open vfx_烟雾.tres
  4. open vfx_烟雾.tres by outer program.

Minimal reproduction project (MRP)

test_visual_shader_2025-06-19_21-09-50.zip

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