Closed as duplicate of#107590
Description
Tested versions
System information
Godot v4.5.beta1 - Windows 11 (build 26100) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 32.0.15.6636) - 13th Gen Intel(R) Core(TM) i5-13600KF (20 threads) - 47.84 GiB memory
Issue description
Edit: I noticed there is a parameter tex_vtx_7
but obviously it should not exist. I can't remember how this came but v4.5.dev can accept this.
Edit2: It turned out that some nodes are missing in the visual shader. Only some nodes are shown:
Edit3: Check my first comment below.

A visual shader not work in v4.5.beta1.
before | v4.5beta1 |
---|---|
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- | ![]() |
- | ![]() |
Steps to reproduce
- open MRP
- open
vfx_烟雾.tscn
- open
vfx_烟雾.tres
- open
vfx_烟雾.tres
by outer program.