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Description
Tested versions
Godot 4.5beta1
System information
Windows 10
Issue description
If WorkerThreadPool max thread count is set to 0
in the ProjectSettings it causes index errors at game start followed by a crash.
Expected would be that it would set itself to at least 1 thread as default as it does with all platforms that do not support threads.
Steps to reproduce
Set WorkerThreadPool max thread count to 0 in the ProjectSettings.
Minimal reproduction project (MRP)
N/A
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Type
Projects
Status
For team assessment