Skip to content

WebXR can no longer switch to XR mode in the Quest Browser #107739

Open
@RumarioVR

Description

@RumarioVR

Tested versions

  • Reproducible in : Godot 4.5.beta1
  • Unproducible in : Godot 4.5.dev5

System information

Windows 11 - Godot 4.5.beta1 - Compatibility Renderer

Issue description

WebXR projects can no longer switch to VR mode in the Quest browser. It tries, but reverts to flat mode. By the way, WebXR hasn't worked with OpenXR and PCVR for quite some time, at least since 4.5 or 4.4. At least for me, with Windows 11 and the latest Chrome browser. That's worth checking out, too.

Steps to reproduce

Host a WebXR Project. For example the Godot XR-Tools-Demo Project and try to load it in the Quest Browser. It loaded and starts correctly but after pressing the switch to XR Button it will not switch to VR. In Godot 4.5.dev5 did it still work

Minimal reproduction project (MRP)

Use the Godot XR-Tools-Demo Project

Metadata

Metadata

Assignees

Type

No type

Projects

Status

Release Blocker

Status

In progress / Assigned

Relationships

None yet

Development

No branches or pull requests

Issue actions