Open
Description
Tested versions
- Reproducible in v4.5.beta1
- Not reproducible in v4.5.dev5
System information
Godot v4.5.beta1 - Windows 11 (build 26100) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 32.0.15.6636) - 13th Gen Intel(R) Core(TM) i5-13600KF (20 threads) - 47.84 GiB memory
Issue description
When saving resources to ConfigFile, the data structure changes and makes this file unable to be opened by the old version of Godot. Can this be avoided somehow?

Steps to reproduce
NA
Minimal reproduction project (MRP)
NA