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v4.5.beta1 ConfigFile is breaking compatibility #107793

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@jinyangcruise

Description

@jinyangcruise

Tested versions

  • Reproducible in v4.5.beta1
  • Not reproducible in v4.5.dev5

System information

Godot v4.5.beta1 - Windows 11 (build 26100) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 32.0.15.6636) - 13th Gen Intel(R) Core(TM) i5-13600KF (20 threads) - 47.84 GiB memory

Issue description

When saving resources to ConfigFile, the data structure changes and makes this file unable to be opened by the old version of Godot. Can this be avoided somehow?

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Minimal reproduction project (MRP)

NA

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