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Asset Library not Loading on Arch | Godot 4.4.1-3 #108020

Closed as duplicate of#107754
Closed as duplicate of#107754
@Flux-Developer

Description

@Flux-Developer

Tested versions

Reproducible in Godot 4.4.1-3 Arch Stable package
Not sure about the rest of the versions

System information

Arch Linux. Godot 4.4.1-3 Stable (compatibility). AMD A8-4500M with Radeon HD Graphics

Issue description

tried loading the Asset Library. it worked before.
now it doesn't work.
it gives this error (I tried reloading the library 3/4 times. so u will fine the error repeated at the bottom)

WorkerThreadPool: 4 threads, 1 max low-priority.
Godot Engine v4.4.1.stable.arch_linux - https://godotengine.org
TextServer: Added interface "Dummy"
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
JoypadLinux: udev enabled and loaded successfully.
Xshape 1.1 detected.
Xinerama 1.1 detected.
Xrandr 1.6 detected.
Xrender 0.11 detected.
Xinput 2.2 detected.
XInput: Refreshing devices.
XInput: No touch devices found.
Detecting GPUs, set DRI_PRIME in the environment to override GPU detection logic.
Inconsistent value (1) for DRI_PRIME. Should be < 1 (GPU devices count). Using: 0
Only one GPU found, using default.
ScreenSaver: DBus 1.16.2 detected.
PortalDesktop: DBus 1.16.2 detected.
Using "default" pen tablet driver...
Shader 'CanvasSdfShaderGLES3' SHA256: a5bd5826de70052c07b0040279c3de30d2710dd755adce65636d78de9d5a6216
Shader 'SkeletonShaderGLES3' SHA256: 56fc2644d22dfc49a7b06cae771c1db7fce1a2cae7e819297238dbd18079baff
Shader 'ParticlesShaderGLES3' SHA256: 2ad167455e5ca830ec0835eabc7c4bdb96e1be1c56482791300318db0cfa0f98
Shader 'ParticlesCopyShaderGLES3' SHA256: 91edbfdee31eacfe0d7011d6c0271a3c4652cd2d79cd38f6655f5cffc3c73efc
Shader 'CopyShaderGLES3' SHA256: af0879f2e5cfe174aae48bb54f5473576a43c123d6eadb0e4a67535694dcd079
Shader 'CubemapFilterShaderGLES3' SHA256: 2d8662edcd6338bff6bc7ba3cc09f8399cec6bdddf778ad9ff66739a629dcad8
Shader 'GlowShaderGLES3' SHA256: afd0e060b4be0653bff2afc2948c8cf69b2749262fbc269cf83ccb5ca33dbf09
Shader 'PostShaderGLES3' SHA256: 2aa71ec106e75c267f9fc96de37e9354c22bba36774376ac3c8a9250e2dddc82
Shader 'FeedShaderGLES3' SHA256: ce2f2591ea5f9273a50de21e29e8963a8a8b194d2464a136aabdfe4b3a7aa94b
Shader 'CanvasShaderGLES3' SHA256: 353f829fe1f2491d069bb94655774e48d4c4294fd55a2fd518455f7392fdea39
Shader 'CanvasOcclusionShaderGLES3' SHA256: fc17a284c0b0af08424ba9385c4d7ee7c5525beeafe0d3eaac9970fbbbb234e0
Shader 'SceneShaderGLES3' SHA256: 796cde734ece01c27c85b240b9bf4f416d8633ff4fb2cf647e28abe48d332c7c
Shader 'SkyShaderGLES3' SHA256: 7b777b6d1aa0c9a87b6916152def0d7a9e8e8bff9848b7a14af43260a9b1484f
OpenGL API 4.5 (Core Profile) Mesa 25.1.3-arch1.3 - Compatibility - Using Device: Mesa - AMD ARUBA (DRM 2.50.0 / 6.15.2-zen1-1-zen, LLVM 20.1.6)

TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
CORE API HASH: 4052744068
EDITOR API HASH: 910296392
Loading resource: res://.config/godot/editor_settings-4.4.tres
EditorSettings: Load OK!
EditorTheme: Generating new theme for the config '3879070347'.
EditorTheme: Generating new icons.
EditorTheme: Generating new fonts.
EditorTheme: Generating new styles.
PortalDesktop: org.freedesktop.portal.FileChooser version 4 detected.
EditorSettings: Save OK!
thirdparty/mbedtls/library/ssl_tls13_generic.c:1552: Perform PSA-based ECDH/FFDH computation.
thirdparty/mbedtls/library/ssl_tls13_client.c:1950: Switch to handshake keys for inbound traffic
thirdparty/mbedtls/library/ssl_tls13_generic.c:0403: mbedtls_ssl_tls13_process_certificate_verify() returned 0 (-0x0000)
thirdparty/mbedtls/library/ssl_tls13_generic.c:1076: mbedtls_ssl_tls13_calculate_verify_data() returned -27648 (-0x6c00)
ERROR: TLS handshake error: -27648
   at: _do_handshake (modules/mbedtls/stream_peer_mbedtls.cpp:88)
mbedtls error: returned -0x6c00

thirdparty/mbedtls/library/ssl_tls13_generic.c:1552: Perform PSA-based ECDH/FFDH computation.
thirdparty/mbedtls/library/ssl_tls13_client.c:1950: Switch to handshake keys for inbound traffic
thirdparty/mbedtls/library/ssl_tls13_generic.c:0403: mbedtls_ssl_tls13_process_certificate_verify() returned 0 (-0x0000)
thirdparty/mbedtls/library/ssl_tls13_generic.c:1076: mbedtls_ssl_tls13_calculate_verify_data() returned -27648 (-0x6c00)
ERROR: TLS handshake error: -27648
   at: _do_handshake (modules/mbedtls/stream_peer_mbedtls.cpp:88)
mbedtls error: returned -0x6c00

thirdparty/mbedtls/library/ssl_tls13_generic.c:1552: Perform PSA-based ECDH/FFDH computation.
thirdparty/mbedtls/library/ssl_tls13_client.c:1950: Switch to handshake keys for inbound traffic
thirdparty/mbedtls/library/ssl_tls13_generic.c:0403: mbedtls_ssl_tls13_process_certificate_verify() returned 0 (-0x0000)
thirdparty/mbedtls/library/ssl_tls13_generic.c:1076: mbedtls_ssl_tls13_calculate_verify_data() returned -27648 (-0x6c00)
ERROR: TLS handshake error: -27648
   at: _do_handshake (modules/mbedtls/stream_peer_mbedtls.cpp:88)
mbedtls error: returned -0x6c00

thirdparty/mbedtls/library/ssl_tls13_generic.c:1552: Perform PSA-based ECDH/FFDH computation.
thirdparty/mbedtls/library/ssl_tls13_client.c:1950: Switch to handshake keys for inbound traffic
thirdparty/mbedtls/library/ssl_tls13_generic.c:0403: mbedtls_ssl_tls13_process_certificate_verify() returned 0 (-0x0000)
thirdparty/mbedtls/library/ssl_tls13_generic.c:1076: mbedtls_ssl_tls13_calculate_verify_data() returned -27648 (-0x6c00)
ERROR: TLS handshake error: -27648
   at: _do_handshake (modules/mbedtls/stream_peer_mbedtls.cpp:88)
mbedtls error: returned -0x6c00

EditorSettings: Save OK!
XR: Clearing primary interface
XR: Removed interface "Native mobile"
XR: Removed interface "OpenXR"
[flux@Flux ~]$ 

Steps to reproduce

Use Vanilla Arch with no firewall. use Godot 4.4.1-3
not sure about the rest to be honest

Minimal reproduction project (MRP)

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