Closed as not planned
Description
Tested versions
Reproducible in: 4.4.1.stable
System information
Windows 11 - Godot Engine v4.4.1.stable.official.49a5bc7b6 - https://godotengine.org Vulkan 1.4.303 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 4060 Ti
Issue description
Setting the rotation of a node to PI, is then approximated to a bit more than PI.
Steps to reproduce
Create a new project.
Create a Sprite2D node.
Add "icon.svg" as texture of Sprite2D.
Add a Timer as child of Sprite2D.
Attach a new script to Sprite2D.
Fill it with this code:
extends Sprite2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
$Timer.timeout.connect(on_timer_timeout)
self.rotation = 0
func on_timer_timeout() -> void:
print(self.rotation)
self.rotation += PI
if self.rotation >= TAU:
print(PI)
rotation = 0
The console Output will be:
0.0
3.14159274101257
3.14159265358979
0.0
3.14159274101257
3.14159265358979
...
In the inspector the rotation is reported correctly as 180.0° because it is rounded but in code is 180.000005008956
Minimal reproduction project (MRP)
Ready made project