Open
Description
Tested versions
Tested in:
System information
Godot v4.4.1.stable - Windows 11 (build 26100) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Laptop GPU (NVIDIA; 32.0.15.7247) - AMD Ryzen 9 7945HX with Radeon Graphics (32 threads)
Issue description
I'm creating a plugin and want to expose plugin options through project settings. I wanted to give each option an initial value using set_initial_value method that is exposed in ProjectSettings. When I did that, I noticed that values set that way are unavailable during runtime. When using those settings through a tool script, in editor, everything works fine, but If I try to access them in autoload, when the game is running, get_setting is always returning null.
Steps to reproduce
- Create a custom option through code and set its initial value through set_initial_value
- Try to access those settings using get_setting at runtime (for example in _ready)
Minimal reproduction project (MRP)
This project contains:
- Tool button for creating settings (first has initial value set, second does not)
- Tool button for printing values of created settings (should print values of both)
- _ready override, which prints values of created settings
Metadata
Metadata
Assignees
Type
Projects
Status
For team assessment