Closed
Description
Operating system or device, Godot version, GPU Model and driver (if graphics related):
godot 3 (tip), ubuntu
Issue description:
When importing a DAE that contains a rigged mesh and animation exported from blender using the better collada exporter, the resulting animation flips around and generally misbehaves.
Here's an example video, blender is running on the right (slowly) and the equivalent import for godot is on the left.
https://www.youtube.com/watch?v=fBVpZ2v6Nt4
EDIT: updated link