Closed
Description
Godot version:
3.2.stable.official
OS/device including version:
Windows 10
Issue description:
I've seen a few instances where extracting a manually defined region from an AtlasTexture
"extends" pixels found at the edges of the texture. See attached image for an idea of what I mean here.
Steps to reproduce:
Add a Sprite to a scene and then manually define a region from an AtlasTexture
for the sprite's texture. Be sure the defined region is at the top edge of the atlas. Now, manually extend the region above the (apparent) top edge of the atlas. The sprite will show a smear of pixels extending from the ones that touch the top edge (I think?).
Minimal reproduction project: