Description
Bugsquad note: This issue has been confirmed several times already. No need to confirm it further.
Godot version: 3.2.3
OS: macOS 11.1, Big Sur,
Device: Nintendo Switch Pro Controller
Issue description:
Nintendo Switch Pro Controller is not properly recognized in Godot (both wired and wireless). The controller is recognized by macOS and when tested on www.gamepad-tester.com in Safari it successfully returns input.
I tried testing the controller in the Godot JoyPads demo and still no input is properly recognized, just like in my project. All I see are very small (static) values for the left joystick, like (0.00112..., 0.0014...), and these do not change/respond to input.
FWIW, I tried testing out all of the above with a PS4 Dual Shock and everything worked fine.
p.s. I love Godot!