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Implement Camera module for webcam access on all platforms (currently only for iOS and macOS) #46531

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@Ansraer

Description

@Ansraer

Godot version:
Any version

OS/device including version:
Anything other than ios/osx

Issue description:
Godot's Camera Server and module only have support for ios and OSX. This means that trying to interact with a webcam on other platforms always fails.

There have been efforts to add support for other platforms, but none of these attempts have ever been successful.
The most promising one (#44498) attempts to add support for Windows using Media Foundation but is currently only compatible with msvc.

Steps to reproduce:
Try to use the camera server on any non apple platform

Minimal reproduction project:
https://github.com/BastiaanOlij/godot3_test_projects/tree/master/TestCameraServer

UPDATE:
There are a couple of different open PRs.
Windows: #49763 (3.x only, but should be easily portable to master)
Linux: #47967 and #53666

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