Closed
Description
Issue description:
When using a custom plugin node, signals cannot be addressed as inbound to that script, as seen in the screenshot below, the plugin node is greyed out, and cannot be selected.
Steps to reproduce:
- Create an EditorPlugin, which adds a custom type (
add_custom_type
) - Create an instance of that custom node type
- Try to address a signal to that node
Minimal reproduction project:
https://github.com/tavurth/godot-signal-bug
Workarounds
You can add the signal as normal if you double click on the node (which is greyed out)