Closed
Description
Godot version
3.3.2.stable.official
System information
Garuda Linux, 5.12.12-zen1-1-zen, KDE Dragonized, PS4 Controller
Issue description
So I started a new project, then added a joystick detector
var _unused
func _ready():
_unused = Input.connect('joy_connection_changed', self, '_joy_changed')
print(Input.get_connected_joypads())
print()
func _joy_changed(device : int, connected: int):
if connected:
Input.start_joy_vibration(device, 0.50, 0.00, 0.30)
print(device)
print(Input.get_joy_guid(device))
print()
I have 2 PS4 controllers connected by cable to a usb 3.0 hub, to a usb 3.0, output:
[]
0
030000004c050000c405000011810000
1
030000004c050000c405000011810000
2
030000004c050000c405000011810000
3
030000004c050000c405000011810000
I connected both controllers one after the other, and there is duplicate indexes? and if I connect them before starting the project:
[0, 1, 2, 3]
I also tried using the duplicate index as player input, did not work.
Steps to reproduce
extends Node2D
func _ready():
Input.connect('joy_connection_changed', self, '_joy_changed')
print(Input.get_connected_joypads())
print()
func _joy_changed(device : int, connected: int):
print(device)
if connected: print(Input.get_joy_guid(device))
Nodes are:
Control
ViewportContainer
Viewport
Node2D (code)
Minimal reproduction project
No response