Closed
Description
Bugsquad note: This issue has been confirmed several times already. No need to confirm it further.
Godot version
4.0.dev (835da44)
System information
Windows 10, Vulkan Clustered, 3 monitor setup
Issue description
When changing fullscreen mode via code, the window's border is visible at the edges of the screen. This does not happen when enabling the fullscreen project setting instead.
Launching the MRP with a high contrast theme (where window borders are white) with x10 zoom on the top left corner of my screen:
When using the default Windows 10 theme:
This confirms that you see the window's borders.
Steps to reproduce
Create a fresh project. Then either in _ready
, or when pressing a key, run:
get_tree().root.mode = Window.MODE_FULLSCREEN
# This does not help:
#get_tree().root.borderless = true