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GPUParticles3D billboarding is affected by particle's global rotation when precision=double #76388

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@cridenour

Description

@cridenour

Godot version

v4.0.2.stable.custom_build [285ca4637]

System information

Windows 10, Forward+

Issue description

With #76003 and #75462 I thought my particle issues were solved, but in testing I've noticed more billboard strangeness. Finally debugged it to the global rotation of the particles node.

anim

This issue is not present in non-double precision builds.

Steps to reproduce

  1. Create a GPUParticles3D in a double precision build
  2. Set billboarding in the material
  3. Rotate the particles node or its parent

Minimal reproduction project

double-particles-2.zip

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