Closed
Description
Godot version
v4.0.2.stable.custom_build [285ca4637]
System information
Windows 10, Forward+
Issue description
With #76003 and #75462 I thought my particle issues were solved, but in testing I've noticed more billboard strangeness. Finally debugged it to the global rotation of the particles node.
This issue is not present in non-double precision builds.
Steps to reproduce
- Create a GPUParticles3D in a double precision build
- Set billboarding in the material
- Rotate the particles node or its parent