Closed
Description
Godot version
4.0.4 stable, 4.1.1 stable, 4.2-dev4
System information
WM Gnome 44.4, Godot v4.1.1.stable unknown - EndeavourOS #1 ZEN SMP PREEMPT_DYNAMIC Wed, 13 Sep 2023 08:37:16 +0000 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 with Max-Q Design () - AMD Ryzen 9 4900HS with Radeon Graphics (16 Threads)
Issue description
New/refreshed UI elements (i.e. drop down menus, editing node names) have a chance to render entirely as a black rectangle initially, after hovering over any buttons with your mouse the black rectangle will be removed.
Notes:
- the black rectangle seems to be drawn on top of the UI as the UI can be seen for a few milliseconds before being covered.
- it can take a few tries to start, but once it starts occurring it occurs almost every time
- occurs on
Forward+
andMobile
renders, but notCompatibility
- does not occur on project manager
- as the system info shows, I am using Nvidia on Wayland, which has traditionally been a pain point.
- using
godot --single-window
seems to mitigate this issue, similar to past Wayland related black bar issues.
Steps to reproduce
- Using Wayland, on Linux, open a new instance of Godot (tested were 4.0.4 stable, 4.1.1 stable & 4.2-dev4) and navigate to any project.
- From the project open any of the title bar drop down menus (it is random for when this bug will occur, so you may need to click it a few times)
Minimal reproduction project
N/A : affects any project.