Closed
Description
Tested versions
Reproducible in 4.3 beta 3- Godot 4.2.2 stable
System information
Qualcom adreno 740 Sansung s23+
Issue description
When i tried to bake the lightmap on the vulkan mobile backend, i i tried with the default primitive shapes, unwrapping the uv 2 and the common things when baking.
Then when i tried to bake, it resulted on an error where it says there's no lightmapper. I tried even on the forward + backend , but neither it worled.
And while this may be related to #77001 , in this case it isn't even trying to bake , it just throw an editor and doesn't bake light.
The error is this one
scene/3d/lightmap_gi.cpp:744 - Condition "lightmapper.is_null()" is true. Returning: BAKE_ERROR_NO_LIGHTMAPPER
Steps to reproduce
1 Open the project on your phone.
2 Try to bake the lightmap.
3 See the error in console.