Closed
Description
Tested versions
Reproducible in:4.2.2-stable, 4.2.2-stable_mono, 4.3-beta3, 4.3-rc1, 4.3-rc1_mono
System information
Godot v4.3.rc1.mono - Windows 10.0.22631 - Vulkan (Mobile) - integrated AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 27.20.11028.10001) - AMD Ryzen 5 4600U with Radeon Graphics (12 Threads)
Issue description
Sample code:
extends Control
func _ready():
_showFolderInfo("res://data")
_loadPckFile("D:\\a.pck")
_showFolderInfo("res://data")
pass
#Load the PCK package
#加载PCK包
func _loadPckFile(path):
print("Load Pck File at " + path)
var result = ProjectSettings.load_resource_pack(path)
print("Load Pck " + path + ",Result is " + str(result))
pass
#Show folder information
#显示文件夹信息
func _showFolderInfo(path):
if (DirAccess.dir_exists_absolute(path)):
print("dir exist " + path)
var files = DirAccess.get_files_at(path)
for f in files:
print(str(f))
else:
printerr("dir not exist " + path)
pass
Output:
dir exist res://data
Test1.tscn
Test2.tscn
Test3.tscn
Load Pck File at D:\a.pck
Load Pck D:\a.pck,Result is true
dir not exist res://data
Expect: The DirAccess.dir_exists_absolute method return true after load the PCK file.
Actual: DirAccess.dir_exists_absolute return false.
Steps to reproduce
- Download PCKproject.zip and DirExistsErrorMRP.zip
- Unzip them to your working directory
- Open PCKproject using any of the editors listed below.
- 4.2.2-stable
- 4.2.2-stable_mono
- 4.3-beta3
- 4.3-rc1
- 4.3-rc1_mono
- Export the pck file and save it to any path.
- Open the main.gd file in DirExistsErrorMRP, modify line 5 _loadPckFile(), and pass it to the pck file path.
- Run DirExistsErrorMRP.