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Default XR action map broken in webXR on Quest 3 #96016

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@michaelharmonart

Description

@michaelharmonart

Tested versions

Godot v4.3.stable

System information

Manjaro Linux X11 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 (nvidia; 550.107.02) - Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz (6 Threads)

Issue description

"primary" action (for the main thumbstick) is not working. reports 0,0
godot xr tools movement providers also affected, as they default to this action
other things work, such as the trigger

Steps to reproduce

create a blank project and add godotxr tools, add the default startxr script to add a button to enter XR mode, add a basic player and controller setup for XR and try adding one of the movement providers (they don't work)

Minimal reproduction project (MRP)

N/A

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