Closed
Description
Tested versions
- v4.3.stable.arch_linux, should be 77dcf97
System information
Godot v4.3.stable unknown - Arch Linux #1 SMP PREEMPT_DYNAMIC Fri, 22 Nov 2024 16:04:27 +0000 - X11 - Vulkan (Mobile) - integrated Intel(R) UHD Graphics 620 (WHL GT2) - Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz (8 Threads)
Issue description
Issue:
The expanded collision polygon editor for a selected tile of a TileMapLayer does not update the content when selecting another Tile.
Expectation:
selecting another tile should either close the expanded view or update the tile in the still expanded polygon editor, I guess.
This might be related to #97669, but this exact issue does not happen for me.
Steps to reproduce
- Select a
TileMapLayer
- Open
TileSet
tab - Open
Select
tab - Select Tile in TileSet overview
- Open polygon editor for collision polygon:
Physics
->Physics Layer 0
-> Polygon - Expand the editor:
- Select another tile in the overview
- Preview in expanded Polygon editor does not update and show the newly selected Tile (left tree selected, right tree still shown):
- Closing the expanded editor updates the preview (left tree selected, left tree shown):
Minimal reproduction project (MRP)
No MRP
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Status
Done