Skip to content

Tileset's physics layer polygon editor doesn't update tile preview when selecting another tile in expanded mode #99805

Closed
@cels

Description

@cels

Tested versions

  • v4.3.stable.arch_linux, should be 77dcf97

System information

Godot v4.3.stable unknown - Arch Linux #1 SMP PREEMPT_DYNAMIC Fri, 22 Nov 2024 16:04:27 +0000 - X11 - Vulkan (Mobile) - integrated Intel(R) UHD Graphics 620 (WHL GT2) - Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz (8 Threads)

Issue description

Issue:
The expanded collision polygon editor for a selected tile of a TileMapLayer does not update the content when selecting another Tile.

Expectation:
selecting another tile should either close the expanded view or update the tile in the still expanded polygon editor, I guess.

This might be related to #97669, but this exact issue does not happen for me.

Steps to reproduce

  1. Select a TileMapLayer
  2. Open TileSet tab
  3. Open Select tab
  4. Select Tile in TileSet overview
  5. Open polygon editor for collision polygon: Physics -> Physics Layer 0 -> Polygon
  6. Expand the editor: Image
  7. Select another tile in the overview
  8. Preview in expanded Polygon editor does not update and show the newly selected Tile (left tree selected, right tree still shown):
    Image
  9. Closing the expanded editor updates the preview (left tree selected, left tree shown):
    Image

Minimal reproduction project (MRP)

No MRP

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    Status

    Done

    Milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions