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Clears TextMeshPro dynamic font data whenever Unity tries to save font asset to disk. This data is binary and generative so there is no need to store it on disk.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Editor scripts to make working with the Unity Editor better.
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Another fucking c# Steamworks implementation
Code editor integration for supporting Cursor as code editor for unity. Adds support for generating csproj files for intellisense purposes, auto discovery of installations, etc. 📦 [Mirrored from UP…
Add buttons to your inspector in Unity super easily with this simple attribute
A fast, tried-and-tested hierarchical finite state machine library for Unity, designed to be easy to use yet powerful without compromising performance.
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
The OpenUPM-CLI is a command-line interface for maintaining UPM registries.
A native file browser for unity standalone platforms
Mesh optimization library that makes meshes smaller and faster to render
Optimizes mesh and polygon colliders in Unity
Multi-Joint dynamics with Contact. A general purpose physics simulator.
Configurations for zsh, git, vim, and karabiner. Machine setup scripts with brew.
Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of comp…