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Modified lua-websockets

About change

This branch removes the lua-ev and copas dependencies. Only sync works. websocket.client.new() or websocket.client.sync()

About

This project provides Lua modules for Websocket Version 13 conformant clients and servers. Build Status Coverage Status

The minified version is only ~10k bytes in size.

Clients are available in three different flavours:

  • synchronous
  • coroutine based (copas)
  • asynchronous (lua-ev)

Servers are available as two different flavours:

A webserver is NOT part of lua-websockets. If you are looking for a feature rich webserver framework, have a look at orbit or others. It is no problem to work with a "normal" webserver and lua-websockets side by side (two processes, different ports), since websockets are not subject of the 'Same origin policy'.

Usage

copas echo server

This implements a basic echo server via Websockets protocol. Once you are connected with the server, all messages you send will be returned ('echoed') by the server immediately.

local copas = require'copas'

-- create a copas webserver and start listening
local server = require'websocket'.server.copas.listen
{
  -- listen on port 8080
  port = 8080,
  -- the protocols field holds
  --   key: protocol name
  --   value: callback on new connection
  protocols = {
    -- this callback is called, whenever a new client connects.
    -- ws is a new websocket instance
    echo = function(ws)
      while true do
        local message = ws:receive()
        if message then
           ws:send(message)
        else
           ws:close()
           return
        end
      end
    end
  }
}

-- use the copas loop
copas.loop()

lua-ev echo server

This implements a basic echo server via Websockets protocol. Once you are connected with the server, all messages you send will be returned ('echoed') by the server immediately.

local ev = require'ev'

-- create a copas webserver and start listening
local server = require'websocket'.server.ev.listen
{
  -- listen on port 8080
  port = 8080,
  -- the protocols field holds
  --   key: protocol name
  --   value: callback on new connection
  protocols = {
    -- this callback is called, whenever a new client connects.
    -- ws is a new websocket instance
    echo = function(ws)
      ws:on_message(function(ws,message)
          ws:send(message)
        end)

      -- this is optional
      ws:on_close(function()
          ws:close()
        end)
    end
  }
}

-- use the lua-ev loop
ev.Loop.default:loop()

Running test-server examples

The folder test-server contains two re-implementations of the libwebsocket test-server.c example.

cd test-server
lua test-server-ev.lua
cd test-server
lua test-server-copas.lua

Connect to the from Javascript (e.g. chrome's debugging console) like this:

var echoWs = new WebSocket('ws://127.0.0.1:8002','echo');

Dependencies

The client and server modules depend on:

  • luasocket
  • struct
  • luabitop (if not using Lua 5.2 nor luajit)
  • luacrypto (optionally)
  • copas (optionally)
  • lua-ev (optionally)

Install

$ git clone git://github.com/lipp/lua-websockets.git
$ cd lua-websockets
$ luarocks make rockspecs/lua-websockets-scm-1.rockspec

Minify

A squishy file for squish is provided. Creating the minified version (~10k) can be created with:

$ squish --gzip

The minifed version has be to be installed manually though.

Tests

Running tests requires:

./test.sh

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Websockets for Lua.

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