fix: house item transfer logic and bed sleeper reset on invalid state #3546
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Description
This PR addresses two related issues in the house transfer and load logic.
Improves the behavior of
House::collectMovableItemsFromContainer
to ensure the container itself is moved after its content is evaluated and collected, preserving nested container structure and avoiding data loss.Adds logging during house item transfer to show all items that were found and moved, including their names, IDs, and positions, improving traceability and debugging.
Adjusts bed loading logic to clear the sleeper from a bed if its configuration is invalid or incomplete during the house map load phase, fixing potential stuck player bugs.
Behaviour
Actual
Expected
Type of change
How Has This Been Tested
Tested on a local dev server with:
depot
inbox to ensure all items were received.Checklist